Academic, Conference, Digital Humanities, visualisation

When Academics Don’t Get Interaction Design

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Prototype of city square that creates music when city-goers run around the moving circular "tracks" of a giant turntable and camera tracking turns their arm gestures into music beats per audio track (image by Danish architect at our MAB workshop in 2012, Aarhus).

Actually this is more a plea.

Consider this imagined scenario. You are an academic having coffee with a colleague. They do interaction “design-y” stuff and you ask them what they are working on. When they give you a broad overview of the technology and interaction, you might say”Well, that is all well and good but I need to research practical and useful things.” If they know what your focus (tunnel vision) is on, chances are they will then explain how a modification or redirection of the interaction design they were just describing will allow you and your content to do X. “Oh, that I can use” you might say.

Just hold on a minute here. They described an application, tool or service with more generic potential, and then had to use their creative imagination that you didn’t bother tapping into, to show how it could work for you. After you had poured mild scorn on their research. Seems to me they had the brainpower to

a. come up with a generically useful, hopefully transferable idea, concept, tool..

b. be able to summarize your research

c. understand how this new idea, concept or tool could apply to your context in a way that you could understand, AND

d. not be offended that you still didn’t grasp the exemplar they provided you was only a subset of what they had invented to start with.

I am not sure step d would happen though. And I wouldn’t blame the interaction designer if they didn’t have coffee with you again.

 

 

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Academic

Abstract Components As A Pie Chart

I was reading Your essential ‘how-to’ guide to writing good abstracts

… and then I wondered, would a simple (clumsy) graphic pie chart help make the breakdown of components more memorable? I just used Excel so a proper graphic program would make something a little cuter, but yes I think the principle may have some relevance, then again, is it just because I had to think and retype and categorize the abstract components?

Well, basically every component (Literature research, describing methods etc) is 1/6th of the total, just weigh methods and sources by a factor of 2, as I have or 3, a 1/2, if possible). Simples. Don’t really need a chart for that.Screen Shot 2017-12-06 at 11.08.37 pm.png

Information component
Components of a Good Abstract % Number of words (for a 300 word abstract)
Lit.research  1/6 No more than 50-60 words
Distinctive Theory  1/6 At least 50 words
Methods/Data Sources  1/3 From 50 words minimum to 150 maximum
New Facts  1/6 As many words as possible within your limit
Originality  1/6 At least 30 to 50 words
Total 100%
3D and game editors, archaeology, Architecture, HIVE, tracking, virtual heritage, visualisation

Kinect & HMD collaborative engagement

Corbin is my summer intern, looking at
1. Kinect-Minecraft v2: a software framework for non-programmers to create their own gestures for Minecraft interaction: https://www.youtube.com/watch?v=09tc3nLgx9w

See also: https://maker.library.curtin.edu.au/2016/08/02/creating-a-gui-for-kinect-v-2/

2 Kinect-Unity pointer software:Kinect-Unity-3Dpointer

3. Point clouds with a Head Mounted Display (HMD) /Unreal. Status: exploratory.

Reference http://digitime.nazg.org/index.php/2016/10/09/exploring-massive-point-clouds-in-virtual-reality-with-nvidia-tech-demo/

See also CAA2017 slides from Damien Vurpillot: https://www.academia.edu/30171751/Exploring_massive_point_clouds_how_to_make_the_most_out_of_available_digital_material

4. Corbin will narrow down the above into one main investigation. Evaluate: sharing virtual experiences across different displays (cylindrical versus HMD): to uncover similar papers with a collaborative learning focus. Ideally there will be a comparison of Unity versus Unreal.

 

 

 

cfp, Conference

Conferences for 2018

*START* Due Conference Theme LOCATION
18-Apr-18 31-Dec-17 MW2018 Museums on the Web (Lightning talks, demos) Vancouver Canada
21-Apr-18 15-Jan-18 CHI Human Factors in Computing Systems Montreal Canada
02-May-18 15-Oct-17 Best Practices Best Practices in World Heritage: Archeology (blog) Menorca Spain
07-May-18 ? WAM18 We Are Museums Marrakech, Morocco
30-May-18 01-Feb-18 Orientations A Conference of Narrative and Place Notingham UK
09-Jun-18 08-Jan-18 DIS Designing Interactive Systems Hong Kong
12-Jun-18 15-Dec-17 Heritage 2018 HERITAGE 2018 – Heritage and Sustainable Development Granada Spain
14-Jun-18 01-Apr-18 Arctemps TANGIBLE – INTANGIBLE HERITAGE(S) London UK
18-Jun-18 ? CDH2018 Centre for Digital Heritage conference (tba) Lund Sweden
18-Jun-18 15-Dec-17 MuseumNext MuseumNext: The future of museums? London UK
20-Jun-18 ? web3D 2018 web 3D Poznan Poland
25-Jun-18 15-Feb-18 ILRN Immersive Learning Research Network Conference Oregon USA
26-Jun-18 27-Nov-17 DH2018 Digital Humanities 2018 Mexico City, Mexico
04-Jul-18 31-Mar-18 HCI British HCI 2017-Digital Make Believe Dublin Ireland
04-Jul-18 02-Oct-17 SAHANZ Historiographies of Technology and Architecture Wellington NZ
10-Jul-17 15-Jan-18 EVA18 Electronic Visualisation and the Arts London UK
18-Jul-18 15-Jan-18 Serious Play Serious Play Conference Virginia USA
25-Jul-18 31-Jan-18 DiGRA2018 The Game is the Message Turin Italy
12-Aug-18 23-Jan-18 SIGGRAPH18 SIGGRAPH Vancouver Canada
01-Sep-18 30-Nov-17 2018achs Heritage Across Borders Hangzhou China
05-Sep-18 10-Nov-17 EAA2018 EAA 24th Annual Meeting: Reflecting futures Barcelona, Spain
19-Sep-18 01-Feb-18 eCAADe2018 computing for a better tomorrow Lodz Poland
01-Oct-18 ? ICOMOS2018 Pasifika Heritage focus, tbd Suva, Fiji
14-Oct-18 03-Apr-18 UIST ACM Symposium on User Interface Software and Technology Berlin Germany
28-Oct-18 ? CHIPLAY The annual symposium on Computer-Human Interaction in Play Melbourne Australia
01-Nov-18 ? DH2018 Digital Heritage 2018 ?
28-Nov-18 15-Aug-18 VRST18 Virtual Reality Software and Technology Tokyo Japan
24-Apr-19 ? CAA2019 Computer Applications and Quantitative Methods in Archaeology Kraków, Poland
01-Jun-19 15-Feb-18 iLRN Immersive Learning Research London UK
04-Sep-19 10-Oct-17 EAA2019 EAA 25th Annual Meeting Bern, Switzerland
06-Jul-20 ? WAC#9 World Archaeological Congress Prague, Czech Republic
22-Jul-20 ? DH2020 Digital Humanities Ottawa Canada
Start *DUE* Conference Theme LOCATION
26-Jun-18 27-Nov-17 DH2018 Digital Humanities 2018 Mexico City, Mexico
01-Sep-18 30-Nov-17 2018achs Heritage Across Borders Hangzhou China
12-Jun-18 15-Dec-17 Heritage 2018 HERITAGE 2018 – Heritage and Sustainable Development Granada Spain
18-Jun-18 15-Dec-17 MuseumNext MuseumNext: The future of museums? London UK
18-Apr-18 31-Dec-17 MW2018 Museums on the Web (Lightning talks and demos) Vancouver Canada
09-Jun-18 08-Jan-18 DIS Designing Interactive Systems Hong Kong
10-Jul-17 15-Jan-18 EVA18 Electronic Visualisation and the Arts London UK
21-Apr-18 15-Jan-18 CHI Human Factors in Computing Systems Montreal Canada
18-Jul-18 15-Jan-18 Serious Play Serious Play Conference Virginia USA
12-Aug-18 23-Jan-18 SIGGRAPH18 SIGGRAPH Vancouver Canada
30-May-18 01-Feb-18 Orientations A Conference of Narrative and Place Notingham UK
19-Sep-18 01-Feb-18 eCAADe2018 computing for a better tomorrow Lodz Poland
25-Jun-18 15-Feb-18 ILRN Immersive Learning Research Network Conference Oregon USA
01-Jun-19 15-Feb-18 iLRN Immersive Learning Research London UK
04-Jul-18 31-Mar-18 HCI British HCI 2017-Digital Make Believe Dublin Ireland
14-Jun-18 01-Apr-18 Arctemps TANGIBLE – INTANGIBLE HERITAGE(S) London UK
14-Oct-18 03-Apr-18 UIST User Interface Software and Technology Berlin Germany
28-Nov-18 15-Aug-18 VRST18 Virtual Reality Software and Technology Tokyo Japan