If like me you are asked every week or so to review for a journal, then I have the following suggestion (for both of us).
- Write to the best journal in your field that you wish to support (after all, you are contributing your time and risking your academic reputation by association so considering the accessibility of the journal is important).
- Offer your services.
- Stick with them as long as the arrangement is mutually beneficial.
- Quality not quantity.
NB Ensure you know whether the journal will republish your material without informing you – this has happpened to me.
Taylor and Francis offer the following helpful guide: http://editorresources.taylorandfrancisgroup.com/reviewers-guidelines-and-best-practice/
If you are writing an article there are various suggestions on the web:
Sorry, I had intially titled this post inaccurately, I’ll blame it on jetlag.
if you are in Valetta, stop by at 6PM, I am talking about computer games and history/archaeology.
Role of computer games in national heritage
A talk linking computer games and culture and heritage is being held tomorrow at St James Cavalier in Valletta, Malta.
Part of Spazju Kreattiv’s programme, the talk will discuss the fundamental challenges and promises of computer game design and interactive media when created to assist the communication and preservation of digital heritage.
Delivered by Erik Champion, a professor at Curtin University, Australia, the lecture will examine serious games designed for history and heritage, definitions and challenges of ‘virtual heritage’ and possible technical and imaginative solutions. It will focus particularly on examples of built heritage.
UNESCO Research Fellow in Cultural Heritage & Visualisation, Curtin University.
Direct Link here or at the Curtin University Vacancies, Perth, Western Australia.
The role starts in 2016.
||UNESCO Research Fellow in Cultural Heritage & Visualisation
||Full-time, fixed term until 1 September 2020
||$97,076 – $115,277 (ALB)
||Do you have experience with digital archaeology and a passion to join the School of Media, Culture and Creative Arts?
Curtin University has, in cooperation with UNESCO, established a Chair in Cultural Heritage and Visualisation. The purpose of the Chair is to promote an integrated system of research, training, information and documentation on virtual heritage sites and facilitate collaboration between high-level, internationally-recognized researchers and teaching staff of the University and other institutions in Australia, Europe and North America and in other regions of the world.
As a Research Fellow, you will work with the UNESCO Chair on a project which aims to survey and promote guidelines, tutorials and open access tools for the design, preservation and teaching of 3D models and landscapes of UNESCO heritage sites, particularly in Australia. You will be expected to contribute to grant writing and research publications.
Along with a relevant doctoral qualification, the ideal candidate would have experience in aspects of digital archaeology, architectural computing, or databases and related programming (especially in the creation and maintenance of online repositories). Evidence of quality research outputs and interpersonal skills are also essential.
|Benefits and Remuneration:
||The salary ranges presented are those which are contained within the University’s Enterprise Agreements; as are the employee benefits which include employer superannuation contribution at the rate of the current Government Superannuation Guarantee amount up to 17 percent, study assistance, a comprehensive salary packaging and wellness programs and flexible and family friendly work practices.
||Professor Erik Champion
|Valuing Diversity and Affirmative Action:
||Curtin University embraces diversity and inclusion and invites applications from women, men and intersex individuals who share the University’s values, ethics, international outlook, value diversity and have an informed respect for indigenous people. We are committed to making reasonable adjustments to provide a positive, barrier-free recruitment process and supportive workplace, therefore, if you have any support or access requirements, we encourage you to advise us at time of application. We will then work with you to identify the best way to assist you through the recruitment process. All personal information will be kept confidential in compliance with relevant privacy legislation.
||To submit an application, click on the Apply Now button.
||Curtin reserves the right at its sole discretion to withdraw from the recruitment process, not to make an appointment, or to appoint by invitation, at anytime.
||5 pm, Monday 24 October 2016 (AWST)
The call for PhD scholarships (UNESCO Cultural Heritage and Visualisation) at Humanities, Curtin University, has now been extended to 17 October 2016. See https://scholarships.curtin.edu.au/scholarships/scholarship.cfm?id=2782.0
I can be contacted for enquiries or submission but I am away from 1-16 October so email replies may be slow.
I remember walking though Berlin once. I didn’t know the exact history of where I was but I could ‘feel’ it. That night I researched where I had been and the associated events. I was right, I had been in very ‘dark’ places which now just appeared to be civic areas.
My little blog post isn’t about Berlin though. It is about those places you visit where you feel there is ‘history’ there, a past-ness.
Totally subjective, misguided? Perhaps. But I am sure I am not the only one who occasionally encounters this sensation.
And if some or many people encounter this experience, how can we also encounter it in virtual worlds? Or is that impossible? I was wondering if I could find thoughts on this from exhibition designers, amusement park builders, neo-ancient architects.
I know E.G. Asplund of Sweden (1885-1940) used techniques to make the buildings seem older but I’ll also have to find others.
So much to think upon.
There are 2 PhD scholarships now open at Curtin University, for students interested in 3D models of heritage sites, community participation, heritage issues and preservation of the 3D models themselves: