1. Champion, E. (2018: in press, invited). Art History, Heritage Games and VR (On the Threshold of Past Art in Future Worlds). In K. J. Brown (Ed.), The Routledge Companion to Digital Humanities and Art History. UK: Routledge.
  2. Champion, E. (2018: in press). Computer Games, Heritage and Preservation. Preservation Education & Research. published by the National Council for Preservation Education, 10, USA.
  3. Champion, E. (2018: contracted but full book now being reviewed). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series. Book.
  4. Champion, E. (2018: contracted). Organic Design in Twentieth-Century Nordic Architecture. Routledge. Book.
  5. Champion, E. (2018: contracted). (Ed). The Phenomenology of Virtual Places. Routledge Research in Phenomenology series. Edited book.
  6. Champion, E. (2018: contracted ). Norberg-Schulz: Culture, Presence and a Sense of Virtual Place. In E. Champion (Ed.), The Phenomenology of Virtual Places. New York USA: Routledge.
  7. Champion, E. (2018: in press). “From Historical Models to Virtual Heritage Simulations”. Open access book chapter with Herder-Institut für historische Ostmitteleuropaforschungm, Heidelberg University Press. Related keynote presentation, 19 June 2017, 3D Digital Heritage-Exploring Virtual Research Space for Art, Berlin.
  8. de Kruiff, A., Marcello, F., Paay, J., Burry, J., & Champion, E. (2018: in press), 4-7 July 2018). Learning from Lost Architecture: Immersive Experience and Cultural Experience as a New Historiography. Paper presented at the SAHANZ 2018: HISTORIOGRAPHIES OF TECHNOLOGY AND ARCHITECTURE, The 35th Annual Conference of the Society of Architectural Historians, Australia and New Zealand, Wellington NZ.
  9. Bekele, M., Champion, E., Nishanbaev, I., & Rahaman, H. (2018: to be presented). A Guideline for Integrating Spatial and Immersive Visualisation in Virtual Heritage. Paper presented at the GIS FORUM DIGITAL HUMANITIES special session, Salzburg, Austria.





  • Miller, K., Champion, E., Summers, L., Lugmayr, A., & Clarke, M. (2018). The Role of Responsive Library Makerspaces in Supporting Informal Learning in the Digital Humanities. In R. Kear & K. Joranson (Eds.), Digital Humanities, Libraries, and Partnerships: A Critical Examination of Labor, Networks, and Community (pp 91-105). Cambridge Massachusetts, USA: Chandos Press, Elsevier. Free preprint chapters via this blogpost.
  • Champion, E. (2017). Una división esquemática de estrategias de aprendizaje relevantes para el patrimonio cultural basadas en juegos digitales (A Schematic Division of Game-Learning Strategies Relevant to Digital Archaeology and Digital Cultural Heritage). In D. Jiménez-Badillo (Ed.), Arqueología Computacional. Nuevos enfoques para el análisis y la difusión del patrimonio cultural (pp. 217-224). México: Instituto Nacional de Antropología e Historia, RedTDPC, CONACYT.
  • Champion, E. (2017). “Chapter 2: The Role of 3D Models in Virtual Heritage Infrastructures”, in Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). (2018). Cultural Heritage Infrastructures in Digital Humanities, pp. 15-. Routledge, UK. Series: Digital Research in the Arts and Humanities. URL: ISBN-13: 978-1472447128.
  • Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). (2018). “Introduction: a critique of digital practices and research infrastructures“, in Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). Cultural Heritage Infrastructures in Digital Humanities,Series: Digital Research in the Arts and Humanities. URL: ISBN-13: 978-1472447128. Preprint.
  • Champion, E. (2017). “Chapter 7: Single White Looter: Have Whip, Will Travel” in Angus A.A. Mol; Csilla E. Ariese-Vandemeulebroucke; Krijn H.J. Boom; Aris Politopoulos, (Eds.)., The Interactive Past: Archaeology, Heritage, and Video Games, Sidestone Press, pp.107-122. URL: ISBN: 9789088904370.
  • Champion, E. (2016). “Cross-Cultural Learning, Heritage, and Digital Games” in John Hartley and Weiguo Qu (eds.), Reorientation: Trans-cultural, Trans-lingual and Trans-media Studies in Narrative, Language, Identity and Knowledge, Fudan University Press. Chapter. ISBN: 9787309119756.
  • Champion, E. (2015). “The cultural and pedagogical issues of new media and the humanities.” In Yu Ping, Li Fengliang et al. (eds.), ANNUAL REPORT OF CULTURE AND TECHNOLOGY INNOVATIVE DEVELOPMENT (2015), Social Sciences Academic Press, Shenzhen China. ISBN: 978-7-5097-8222-4.
  • Champion, E. (2015). “Virtual Heritage, an introduction” in Robyn Gillam and Jeffrey Jacobson, (eds.), The Egyptian Oracle Project; Ancient Ceremony in Augmented Reality, Bloomsbury. Chapter. URL:
  • Champion, E. (2015). Chapter 8: Introduction to Virtual Heritage. In R. Gillam & J. Jacobson (Eds.), The Egyptian Oracle Project: Ancient Ceremony in Augmented Reality. London: Bloomsbury Publishing. URL:
  • Champion, E. (2015). Theoretical Issues for Game-based Virtual Heritage. In M. Ebner, K. Erenli, R. Malaka, J. Pirker, & A. E. Walsh (Eds.), Immersive Education (Vol. 486, pp. 125-136). Heidelberg Germany: Springer International Publishing.
  • Warren, R., & Champion, E. (2014). Linked Open Data Driven Game Generation. In P. Mika, T. Tudorache, A. Bernstein, C. Welty, C. Knoblock, D. Vrandečić, P. Groth, N. Noy, K. Janowicz, & C. Goble (Eds.), The Semantic Web – ISWC 2014 (Vol. 8797, pp. 358-373): Springer International Publishing.
  • Champion, E. (2014). “History and Heritage in Virtual Worlds” book chapter for Mark Grimshaw, (Ed.). The Oxford Handbook of Virtuality, Oxford University Press. URL:
  • Champion, E. (2012). “Introduction: Mod Mod Glorious Mod” in Erik Champion, (Ed.). Game Mods: Design, Theory and Criticism, Entertainment Technology Centre Press, Pittsburgh USA, pp. 9-26. ISBN 9781300540618. URL:
  • Champion, E. (2012). “Chapter 5: Teaching Mods with Class” in Erik Champion, (Ed.). Game Mods: Design, Theory and Criticism, Entertainment Technology Centre Press, Pittsburgh USA, pp. 113-148. ISBN 9781300540618. URL:
  • Champion, Erik. (2012). “Essence or Embodiment: Game Design as an Intermedial Pursuit,” in Bernd Herzogenrath, (Ed.). Travels in Intermedia[lity] ReBlurring the Boundaries, Interfaces: Studies in Visual Culture Series, University Press of New England. Book chapter. URL:
  • Champion, Erik. (2011). “Undefining Machinima” in Hugh Lowood and Michael Nitsche, (Eds.). The Machinima Reader, MIT Press, Cambridge, Mass., pp. 219-238.
  • Champion, Erik. (2010). “Wayfinding across space, time, and society” in M. Forte (Ed.). Cyber-archaeology, Archaeopress, Bar International Series, 2177, UK, pp. 85-96. ISBN 9781407307213.
  • Champion, Erik. (2008). “Game-based historical learning” in Rick Ferdig, (Ed.). Handbook of Research on Effective Electronic Gaming in Education, Information Science Reference, Florida USA, pp.219-234. ISBN 978-1-59904-808-6 (hardcover) — ISBN 978-1-59904-811-6 (e-book).
  • Champion, Erik. (2008). “Chapter XXIII: Enhancing Learning Through 3-D Virtual Environments” in D. Politis (Ed.), E-Learning Methodologies and Computer Applications in Archaeology,Greece: Information Science Reference.
  • Champion, Erik. (2007). “Explorative Shadow Realms Of Uncertain Histories” (book chapter from revised New Heritage conference paper), New Heritage: New Media and Cultural Heritage, edited by Yehuda E. Kalay, Thomas Kvan and Janice Affleck, Routledge.
  • Champion, Erik. (2007). “Chapter 24: Games and Geography,” Multimedia Cartography, 2nd edition, edited by W. Cartwright, M. P. Peterson, G. Gartner. Springer-Verlag, New York, pp. 347-357. ISBN-10: 3-540-36650-4 ISBN-13: 978-3-540-36650-8. Buy or log in to Springer.
  • Champion, Erik and Dave, Bharat. (2007). “Chapter 16: Dialing up the Past,” (book chapter). In S. Kenderdine and F. Cameron, (Eds.). Theorizing Digital Cultural Heritage: A Critical Discourse, MIT Press: Media in Transition series, pp. 333-348. ISBN-10:0-262-03353-4. Buy.
  • Champion, Erik. (2006). ” Chapter V-Enhancing Learning Through 3D Virtual Environments,” in Enhancing Learning Through Technology, edited by E. Sorensen and D. Murchu, Ideas Group Publishing, Information Science Publishing, Aalborg University, Denmark, pp. 103-124. Hard Cover (ISBN: 1-59140-971-3) Soft Cover (ISBN: 1-59140-972-1) E-Book (ISBN: 1-59140-973-X). Online.
  • Champion, Erik. (2005). “Virtual Places,” in Encyclopedia of Virtual Communities and Technologies, pp. 556-561, edited by Subhasish Dasgupta, George Washington University, Idea Group, Hershey, P.A. ISBN: 1-59140-563-7.
  • Champion, Erik. (2005). “Cultural Presence,” in Encyclopedia of Virtual Communities and Technologies, edited by Subhasish Dasgupta, George Washington University, Idea Group, Hershey, P.A. ISBN: 1-59140-563-7.


  • Champion, E. (2018). The Sin of Completeness versus the Lure of Fantasy in Contested Possibility-Spaces. Paper presented at the Critical Archaeological Gaming workshop, Center for Digital Humanities, UCLA, LA, USA.
  • Dawson, B., Joseph, P., and Champion, E. (2017). Storytelling from archival records using interactive digital multimedia technologies – the story of the Markham car collection, 2017 ASA ITIC Diverse Worlds Conference, Melbourne, 25-28 September 2017.
  • Champion, E. (2017). Inside Out: Avatars, Agents, Cultural Agents, Researching Digital Cultural Heritage, conference, Manchester UK, 30 November-1 December 2017. URL:
  • Champion, E. (2017). Invited talk, UCL Qatar. Partially funded. 20-21 November 2017.
  • Champion, E. (2017). Rethinking Virtual Places. Invited talk, Salford University. Partially funded. 29 November 2017.
  • Champion, E. (2017). Invited speech, (funded). University of Central Florida, Orlando, USA, 20 March 2017.
  • Champion, E. & Nitsche, M. (2017). “Mechanics, Mods and Mashups: Games of the Past for the Future Designed by Archaeologists”. Other session, Computer Applications and Quantitive Methods in Archaeology (CAA), Atlanta, Georgia, USA, 14-16 March, 2017. URL:
  • Champion, E. (2016). The Missing Scholarship behind Virtual Heritage Infrastructure. 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, 5-7 October 2016, Genoa, Italy. URL: OR
  • Champion, E., Qiang, L., Lacet, D. and Dekker, A. (2016). 3D in-world Telepresence With Camera-Tracked Gestural Interaction. 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, 5-7 October 2016, Genoa, Italy. Short paper. URL: OR OR
  • Champion, E. (2016). Invited/funded keynote for Presenting Cultural Specificity in Digital Collections, Workshop at the National University of Singapore 12-14 August 2016, Singapore.
  • Champion, E. (2016). Increasing the Life and Usage of Virtual Heritage Models. Invited/partially funded speaker forThe 4th International Symposium on Cultural Heritage Conservation and Digitization (CHCD 2016), 7-9 August 2016, Beijing, China. URL:
  • Champion, E. (2016). Philosophical Issues of Place and the Past in Virtual Reality. The East-West Philosophy Place conference, 24 May-1 June 2016, Hawaii. URL: currently being prepared as book chapter.
  • Champion, E. (2016). Invited to teleconference/speak on Dangerous Embodiment, NEH Humanities Heritage 3D Visualization: Theory and Practice Summer Institute. 3-day symposium, 19-23 June 2016, UCLA. National Endowment of the Humanities Grant (USD): $218,139.URL:
  • Champion, E. (2016). Ludic Literature: Evaluating Skyrim for Humanities Modding. Studies in the Digital Humanities URL:
  • Champion, E. (2016). Archaeological Discovery, Game Genres, Game Mechanics. Invited/funded to speak at the ‘Interactive Pasts’ conference, 4-5 April 2016, Value: Archaeology and Videogames research group, Leiden University, Netherlands. URL:
  • Champion, E. (2015). Invited keynote. Virtual Heritage Projects versus Digital Heritage Infrastructure. Patrimonio Cultural, host: INAH (Instituto Nacional de Antropología e Historia). 4 December 2015, Mexico City.
  • Champion, E. (2015). Invited keynote. “Ludic Challenges For New Heritage and Cultural Tourism”, VIRTUAL ARCHAEOLOGY: Museums & Cultural Tourism (VAMCT) 23-26 September, Delphi, Greece. URL:
  • Champion, E. (2015). Invited to teleconference/speak on Dangerous Embodiment, NEH Humanities Heritage 3D Visualization: Theory and Practice Summer Institute. Workshop at Arkansas State University, 22-28 June 2015 & 3 day symposium, 6-9 June 2016, UCLA. Grant (USD). URL:
  • Champion, E. (2015). Invited talk at Digital Humanities Pedagogy, University of New South Wales, Sydney, 26 June. Funded.
  • Champion, E. (2015). Infrastructure Requirements For A UNESCO World Heritage Archival (Short Paper), Digital Humanities 2015, 30 June-3 July 2015, Sydney. URL:
  • Champion, E. (2015). Seeing is Revealing: A Critical Discussion on Visualisation and the Digital Humanities, (paper), Digital Humanities 2015, 30 June-3 July 2015, Sydney. URL:
  • Champion, E. Roleplaying and Rituals For Heritage-Orientated Games. DiGRA Digital Games Research conference, Lüneburg Germany, 14-17 May 2015. URL:
  • Champion, E. (2015). Invited keynote at [LEAP] LEarning of Archaeology through Presence EU Project event, 18 May 2015, Pompeu Fabra University, Barcelona. Funded.
  • Champion, E. (2015). Motion Control For Remote Archaeological Presentations, Digital Heritage: 3D representations, 20-22 May, Aarhus University/Moesgaard Museum, Denmark. URL:
  • Champion, E. 2015. Intangible Heritage, Material Culture and Digital Futures. In: TREVISANUT, A. (ed.) Digital Densities: A symposium examining relations between material cultures and digital data. 25-26 March 2015, University of Melbourne, Australia. URL:
  • Warren, R., & Champion, E. (2014). “Linked Open Data Driven Realistic Simulations and Games”. The 13th International Semantic Web conference. Paper presented at ISWC workshop, Trento Italy, 19-23 October 2014. Published as Springer book chapter (see book chapters above).
  • Champion, E. (2014). The cultural and pedagogical issues of new media and the humanities. Cultural and Technological Innovation Symposium (CTIS 2014), Shenzhen University, PRC, 30 November 2014. Invited. In conference proceedings. Book chapter under review.
  • Champion, E. (2014). Critical Theory, Game-Based Learning and Virtual Heritage. Critical Heritage Studies, Canberra, 2-4 December 2014. Abstract.
  • Champion, E. (2014). Invited and funded. “Cultural Agents in Virtual Environments”, Workshop on Multimodal Human-Agent Interfaces for Virtual Environments. Funded by Macquarie University. 20 November 2014, Sydney. Abstract.
  • Warren, R., & Champion, E. (2014). Linked Open Data Driven Realistic Simulations and Games. The 13th International Semantic Web conference. ISWC workshop, Trento Italy, 19-23 October 2014. Published as Springer book chapter (see book chapters above).
  • Champion, E. (2014). A 3D Cultural Heritage And Visualisation Depository For Australia. eResearch 2014 conference, Melbourne, 27-31 October 2014. Abstract.
  • Champion, E. (2014). Appetite For Destruction-Entertainment And Heritage. International Conference of Entertainment Computing (ICEC2014), workshop: Entertainment in Serious Games and Entertaining Serious Purposes, Sydney, 30 September 2014. Short paper accepted, to be revised and submitted as journal article.
  • Champion, E. (2014). Dragon Archivist Required: Evaluating The Suitability of a Role Playing Game For Literature Modding. Digital Humanities Congress (DHC), Sheffield, 4-6 September 2014. To become journal article.
  • Champion, E. (2014). Invited and funded. Game Panel. SIMTECT 2014: New Dimensions, The Future is Simulation. 25-28 August 2014, Adelaide. Talk: Digital Humanities – Immersion and Simulation in the Cultural Sector panel and Simulation and Gamification: The Cultural Issues and Aspects of Games talk. URL: Abstract.
  • Champion, E. (2014). Either/Or: Culture Heritage, Digital Heritage. Culture+8: New times, new zones. 4-6 June 2014, Margaret River, Western Australia. To be published as a book chapter. Fudan University Press, 2015. URL:
  • Champion, E, Schöch, C., Munson, M. and Tasovac, T. (2014). Digital Humanities And The Tyranny of Distance? Digital Humanities Australasia conference, 19-21 March 2014, Perth. URL:
  • Champion, E. (2014). Researchers as Infrastructure in Mills, Clare, Michael Pidd and Esther Ward (eds.). Proceedings of the Digital Humanities Congress 2012. Studies in the Digital Humanities. Sheffield: HRI Online Publications, 2014. Available online at:
  • Champion, E, (2014). Invited and funded. Playing With the Past: Pros and Cons, University of California Berkeley: Distinguished lecturer series, Monday, February 10. Also gave talk at the Archaeological Research Facility lunchtime series on Wednesday, February 12 and at NPS Monterey, Thursday February 13.
  • Champion, E, (2014). Invited and funded. Teaching Game Design in the Humanities-Badly, University of California Berkeley: Archaeological Research Facility lunchtime series, Wednesday 12 February.
  • Champion, E, (2014). Cultural Heritage and Surround Displays, VR and Games for the Humanities, Naval Postgraduate School Monterey California, MOVES Brown Bag, lecture, Thursday 13 February.
  • Champion, E, (2013). Interacting With History Using Virtual EnvironmentsLeipzig eHumanities Seminar series, Leipzig. URL:
  • Champion, E, (2013). Can the past be shared in Virtual Reality? ICOMOS Imagined Pasts, 2013, Canberra. URL:
  • Champion, E. (2013). Game Issues for Scholarly Discourse or for Public Understanding. Computer Applications and Quantitative Methods in Archaeology – UK Conference (CAA UK 2013), 22-23 February 2012, Brick Lane, London UK. URL:
  • Champion, E. (2012). Visualization Interaction and Collaboration in The Digital Humanities, Media Culture and Communication Research Symposium. Invited Speaker, Curtin University, Perth Western Australia, 10 December 2012.
  •  Champion, Erik. (2012). Invited talk. “Visualizing the Digital Humanities”, DEIC (Danish e-Infrastructure Cooperation) Conference:Data, regnekraft og netforbindelse – i forskningens tjeneste (Data, computing and net – in the service of research), Denmark, 12-13 November.
  • Champion, Erik. (2012). “Promises, threats and dreams in the digital Humanities”. The 3rd U21 Digital Humanities Workshop, Interfaces – Digital studies of culture and cultural studies of the digital. Lund University, Lund, Sweden, September 19 – 21, 2012. Opening keynote. Website:
  • Champion, Erik. (2012). “Research as Infrastructure”. Digital Humanities Congress, September 6-8, Sheffield UK, Website: and slides here!/file/ErikChampion.pdf 
  • Wang, Li, and Champion, Erik. (2012). “Chinese Culture Approached Through Touch”, VSMM 2012, September 2-5, Milan Italy. Website : and slides here.
  • Hearns, M., Diener, S., Honey, M., Cockeram, J., Parsons, D., Champion, E., et al. (2011). He ara hou ka tū mai: NZ institutions of higher learning unpacking demands and facilitating change. Paper presented at the ascilite 2011, Changing Demands, Changing Directions, Hobart Tasmania, 4-7 December, 2011. URL:
  • Wang, Li., & Champion, E. (2011). “A Pilot Study of Four Cultural Touch-Screen Games”. Paper presented at the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction (CHINZ 2011), 4-5 July 2011. From
  • Champion, E., & Dekker, A. (2011). Biofed Digital Architecture. Paper presented at CAADRIA 2011:The 16th International Conference of the Association for Computer-Aided Architectural Design Research in Asia, Newcastle Australia, 27-29 April 2011. Website: Paper selected for IJAC journal (see Journal section).
  • Champion, Erik. (2010). Game-Based Learning in Collaborative Virtual Worlds. Invited and funded keynote by the European Science Foundation. Paper presented at the Networked Humanities: Art History in the Web Conference, Italy, 9-16 October 2010. Website:
  • Champion, Erik & Dekker, Andrew. (2010). Designing for Biofeedback: Blood Sweat and Fears. Paper to be presented at the User Experience Conference (UX 2010), Melbourne Australia, 25-27 August 2010. URL:
  • Champion, Erik. (2009). “Keeping It Reel: Is Machinima A Form of Art?” DiGRA 2009 conference, Brunel University, England, 1-4 September. Digital proceedings.
  • Champion, Erik. (2009). “Cyber-archaeology: Steering Beyond the Artifact: Towards Situated Understanding,” Cyber-archaeology, Theoretical Archaeology Group (TAG), Stanford University, California USA, 1-3 May 2009.
  • Champion, Erik. (2009). “Pretty Polygons Or Experiential Realism: Meaningful Game-World Design by Architects,” Critical Digital 2, Harvard Graduate School of Design, Cambridge Massachusetts USA, 17-19 April 2009.
  • Champion, Erik. (2009). “Experientially Pollinating Virtuality and the Living Transcripts of Escape Space,” MIT 6-Transitions: Stone and Papyrus, MIT, Massachusetts, USA, 24-26 April 2009.
  • Champion, Erik and Jacobson, Jeffrey. (2008). “Sharing the Magic Circle with Spatially Inclusive Games,” Technical paper, Educator’s Forum, SIGGRAPH ASIA, Singapore, 10-13 December. Scored 5/5 from both reviewers.
  • Henden, Charles, Champion, Erik, Jacobson, Jeffrey and Muhlberger, Ralf. (2008). A Surround Display Warp-Mesh Utility to Enhance Player Engagement. The 7th International Conference on Entertainment Computing (ICEC 2008), 25-27 September 2008, Pittsburgh USA.
  • Champion, E., A. Dekker, et al. (2008). Lazy Panorama Monopoly Table: Take Your City For A Spin. CAADRIA 2008: Beyond Computer-Aided Design, Chiang Mai, Thailand, CAADRIA.
  • Tost, Laia, and Champion, Erik. A Critical Examination of Presence Applied to Cultural Heritage. PRESENCE 2007 The 10th Annual International Workshop on Presence, Barcelona, Spain, 25 – 27 October 2007.
  • Dekker, A., & Champion, E. (2007). Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. Paper presented at the DiGRA: Situated Play Conference, Tokyo, 24-28 September. Please note the paper will be made available at the conference website and is in the Proceedings.
  • Champion, Erik. (2007). “The Lara Croft Conundrum: Conceptual Limitations in Virtual Heritage Research,” invited and funded speaker. Virtual Systems and Multimedia (VSMM 2007): Exchange and Experience in, Brisbane Australia, 23-26 September 2007.
  • Champion, Erik. (2007). Social Presence and Cultural Presence in Oblivion. Paper presented at the perthDAC 2007 The 7th International Digital Arts and Culture Conference: The Future of Digital Media Culture, Perth, Australia, 15-18 September 2007. Please note the paper will be made available at the conference website and is in the Proceedings.
  • Champion, Erik. (2007). “All That Glitters Is Not Real: The Legal Horrors of Interesting Place Design.” Co-chair with Yehuda Kalay and panellist on public space and architecture in virtual worlds, invited and funded speaker. State of Play IV: Law, Games and Virtual Worlds-Building the Global Metaverse conference, Singapore, 19-21 August 2007.
  • Champion, Erik. (2007). “Space Feeling and Alterity: Designing Interactive Media for Engaging Cultural Heritage Applications,” invited (and funded) speaker, The International Conference on Digital Applications in Cultural Heritage 2007 (DACH 2007), Tainan, Taiwan, 12-14 January 2007.
  • Champion, Erik. (2006). “Playing With A Career in Ruins: Game Design and Virtual Heritage” invited (and funded) speaker, presentation in English for VIè Seminari Arqueologia i Ensenyament Conference held at the Museum of Catalonian History (Museu d’Història de Catalunya) Barcelona Spain, 26-28 October 2006. Published as part of the proceedings Learning in Cyberspace: new media for Heritage didactics and interpretation, or, Aprende el el ciberespai: nous mitjans per a la interpretacio I la didàcta del patrimony in Treballs D’Arqueologia, volume 12, edited by Paloma Gonzáles Marcén and Laia Puhoj Tost, published by Centre d’Estudis del Patrimoni Arquelògic de la Prehistoria, and the Universitat Autònoma de Barcelona, Barcelona Spain, pp. 45-61. ISSN 1132-9261. Online.
  • Champion, Erik. (2006). “Essentialist Polemics in Architectural History.” Paper presented at SAHANZ 2006 Contested Terrains, XXIII Annual Conference of the Society of Architectural Historians, Australia and New Zealand, Fremantle, Western Australia, 30 September – 2 October 2006. Published in Contested Terrains, Proceedings, XXIII Annual Conference of the Society of Architectural Historians, Australia and New Zealand SAHANZ, edited by T. McMinn, J. Stephens, S. Basson, volume 1, pp. 61-66. ISBN 0-646-46594-5. Publisher Curtin University of Technology, Fremantle, Western Australia. Conference website:
  • Champion, Erik. (2006). “Explorative Shadow Realms of Uncertain Histories: Intangible Content and Translucent Interaction in New Heritage Projects.” Presented at New Heritage Conference: Cultural Heritage and New Media. Theme: Beyond verisimilitude; interpretation of cultural heritage through new media, University of Hong Kong, Hong Kong, 15-16 March 2006. Published in proceedings of same title, volume 1, pp. 242-263. Edited by Yehuda Kalay, Thomas Kvan, Janice Affleck, publisher: University of Hong Kong, Hong Kong. Also invited speaker for Place panel. Conference website:
  • Champion, Erik. (2005). “Meaningful Interaction in Virtual Learning Environments.” IE2005 Australian Workshop on Interactive Entertainment, Sydney, 23-25 November 2005, pp. 41-45. Also in ACM Digital Library. Short paper. Online.
  • Champion, Erik. (2005). “Interactive Emergent History As A Cultural Turing Test.” VAST 2005 Symposium on Graphics and Cultural Heritage, Pisa, Italy, 8-11 November 2005. Short paper. Published in proceedings, VAST 2005 6th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage-Short & Project Papers Proceedings, edited by Mark Mudge, Nick Ryan and Robert Scopingo. ISBN: 1-59140-563-7.Vol. 2, pp. 120 – 125, Eurographics Association. Online.
  • Champion, Erik. (2005). “What Is Culture in a Virtual Heritage Environment?” Paper presented at Archaeology and Computer Conference (Archäologie und Computer 2005), Vienna Town Hall, Vienna, 7-10 November 2005. Fully refereed for 2006 CD publication of Proceedings “Cultural Heritage and New Technologies” − Workshop “Archaeology and Computer (Archäologie und Computer 2005: Workshop 10), edited by Wolfgang Börner, Phoibos Verlag, Anzengrubergasse 16/4, A-1050 Vienna, pp. 1-11. ISBN 3-901232-78-8. Publication website:
  • Champion, Erik. (2005). “Twilight of the Zombies: The Rise Fall and Fragging of Virtual Worlds,” Vital Signs New Media Conference, RMIT Melbourne, 7-8 September 2005. Published in 2006 online in Vital Signs: Creative Practice & New Media Now, RMIT Publishing, RMIT, Melbourne, edited by Pauline Anastasiou, Rhonda Smithies, Karen Trist and Lyndal Jones. One online single HTML page. EISBN: 1921166118.
  • Champion, Erik. (2005). “Real Time Rendering Engines for Interactive Learning,” Apple University Consortium Academic & Developers Conference, 7-9 September 2005, Wrest Pt Casino, Hobart Tasmania. Funded speaker. Full paper reviewed and accepted for Evolution: Proceedings of the Apple University Consortium Academic & Developers Conference, edited by Ian McColl, Chapter 5, pp. 46 – 58. Download PDF of proceedings here.
  • Champion, Erik. (2005). “Place Space and Monkey Brains: Cognitive Mapping in Games and Other Media.” Short paper presented at DiGRA (Digital Games Research Association), Changing Worlds: Worlds in Play, 2005 International Conference, edited by Suzanne de Castell & Jennifer Jenson, Simon Fraser University, Vancouver Canada, 16-20 June 2005. Short paper published on DVD, volume 1, not paginated. Abstract online.
  • Champion, Erik and Sekiguchi, Sachiyo. (2005). “Suggestions for new features to support collaborative learning in virtual worlds,” C5: The Third International Conference on Creating, Connecting and Collaborating through Computing, January 28 – 29, 2005, Shiran Kaikan, Kyoto University, Japan. Published in Third International Conference on Creating, Connecting and Collaborating through Computing, 2005. C5 2005, pp. 127-134, by IEEE Computer Society Press, ISBN: 0-7695-2325-0, DOI: 10.1109/C5.2005.25. Online.
  • Champion, Erik and Sekiguchi, Sachiyo. (2004). “Cultural Learning in Virtual Environments,” VSMM2004 Hybrid Realities: Digital Partners, Ogaki City, Gifu, Japan, 17-19 November 2004, pp. 364-373. ISBN 4-274-90634-5.
  • Champion, Erik. (2004). “Virtual Travel Environments and Cultural Learning.” Proceedings of Multimedia Art Asia Pacific International Conference MAAP 2004, Nanyang Technological University, Singapore, September 27-28, 2004. Available on CD. Short-listed and published in Leonardo Electronic Almanac, Vol 13, No 6-7, June – July 2005, ISSN #1071-4391.
  • Champion, Erik. (2004). “The Limits of Realism in Architectural Visualisation.” In H. Edquist and H. Frichot (eds.), LIMITS, Proceedings From the 21st annual conference of the Society of Architectural Historians Australia and New Zealand, (SAHANZ), Melbourne, Australia, 26-29 September 2004, 01, pp. 88-98. ISBN 0-646-44062-4. Dean’s Prize for Published Postgraduate Work for 2004. Faculty of Architecture Building and Planning, University of Melbourne 2005.
  • Champion, Erik. (2004). “Heritage Role Playing-History as an Interactive Digital Game.” Y. Pisan (ed.), IE2004 Australian Workshop on Interactive Entertainment, Sydney, February 2004: 29-35. ISBN 0-9751533-0-8, pp. 47-65. Also in ACM Digital Library. Short paper. Online.
  • Champion, Erik, Dave, Bharat and Bishop, Ian. (2003). “Evaluation of Interaction vs. Engagement for Virtual Heritage Applications,” presented at CAADFUTURES 2003, Taiwan. Published in M-L Chiu, J-Y Tsou, T Kvan, M Morozumi & T-S Jeng (eds), Digital Design: Research and Practice. Proceedings of the 10th International Conference on Computer Aided Architectural Design Futures. Dordrecht, The Netherlands: Kluwer Academic Publishers, pp. 249-258.
  • Champion, Erik. (2003). “Online Exploration of Mayan Culture.” VSMM2003 Ninth International Conference on Virtual Systems and Multimedia, Hybrid Reality: Art, Technology and the Human Factor, Montreal Canada, 15-17 October 2003, proceedings edited by Hal Thwaites, pp. 364-373. ISBN 1-895130-12-3. Best virtual heritage paper award.
  • Champion, Erik. (2003). “The Digital Society and its Enemies: A Critique of ‘On The Internet’,” Computers and Philosophy Conference, Oct 2003, Canberra. Online.
  • Champion, Erik. (2003). “Floating on the Primal Sea: Utzon and Dissolution in Nordic Architecture,” First Utzon Symposium, 28-30 August 2003, Aalborg, Denmark.
  • Champion, Erik. (2003). “Applying Game Design Theory to Virtual Heritage Environments.” Annual Conference, Graphite, Melbourne Australia, 11-14 February 2003, pp. 273 – 274. Short paper. Online at ACM digital library.
  • Champion, Erik. & Dave, Bharat. (2002). “Where is this place?” In G. Proctor (ed.), ACADIA2002, Association For Computer Aided Design In Architecture 2002 Annual Conference, Pomona USA, 24-27 October 2002, pp. 87-97.
  • Champion, Erik. (2002). “Cultural Engagement In Virtual Heritage Environments With Inbuilt Interactive Evaluation Mechanisms,” in Feliz R. Gouveia, (Ed). Proceedings of the Fifth Annual International Workshop PRESENCE 2002, 9-11 October 2002, pp. 117-128, Porto, Portugal. Online.
  • Champion, Erik. (2001). Travels Through the imagination: Future Visions of VR and Related Technologies, YVR2001, December 2001, KAIST. One of ten Virtual Reality researchers selected worldwide for fully funded conference workshop at KAIST in South Korea.


  • Champion, Erik. (1992). Nordic Architecture, in Architecture NZ.
  • Champion, Erik. (1992). Ralph Erskine, in Architecture NZ.


  • Champion, E. (2016). Invited and funded to attend as panellist and critic, NEH Humanities Heritage 3D Visualization: Theory and Practice Summer Institute. 3-day symposium, 6-9 June 2016, University of California Los Angeles USA. National Endowment of the Humanities Grant (USD): $218,139.URL:
  • Champion, Erik. (2003). Evaluating Interactive Engagement In Virtual Places, DIS Doctoral Colloquium, Department of Information Systems, University of Melbourne, February 2003.
  • Champion, Erik. (2002). Evoking Cultural Presence in Virtual Heritage Environments, CAAUK 2002, May 2002, Belfast. (Poster).
  • Champion, Erik. (2002). Cognitive Mapping in Virtual Environments, ASPIRE 2002, Castlemaine, Victoria, July 2002.
  • Champion, Erik. (1995). The Group (Architects), in Modern Design Conference Proceedings, Schools of Design, UNITEC Institute of Technology, NZ.
  • Champion, Erik. (1995). The Body and Architecture, The Body Conference, Department of Art History, University of Auckland, NZ.
  • Champion, Erik. (1994). Kant and the Sublime, Freedom and Modernity, University of Victoria.
  • Champion, Erik. (1992). The Psychological Implications of Sustainable Architecture, in Papatuanuku Conference Proceedings, NZ Institute of Architects (NZIA).


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