Publications

Just published

Articles

  • Champion, E., & Emery, S. (2024). Galleries, Libraries, Archives, and Museums [GLAM]-focussed Games and Gamification. In J. Nichols & B. Mehra (Eds.), Data Curation and Information Systems Design from Australasia: Implications for Cataloguing of Vernacular Knowledge in Galleries, Libraries, Archives, and Museums (Vol. 54, pp. 67-83). Emerald Publishing Limited. https://doi.org/10.1108/S0065-283020240000054006
  • Rahaman, H., Champion, E. M., & McMeekin, D. (2023). Outside Inn: Exploring the Heritage of a Historic Hotel through 360-Panoramas. Heritage, 6(5), 4380-4410. https://doi.org/10.3390/heritage6050232 (Special Issue “Photogrammetry, Remote Sensing and GIS for Built Heritage.”) Above selected for Encyclopedia: Rahaman, H., Champion, E. M., & McMeekin, D. (2023). 360-Panoramas for Historic Buildings. Encyclopedia. https://encyclopedia.pub/entry/46998.
  • Yu, F., Champion, E., & McMeekin, D. (2023). Exploring Historical Australian Expeditions with Time-Layered Cultural Maps. ISPRS International Journal of Geo-Information, 12(3), 104. https://doi.org/10.3390/ijgi12030104.

Books

Book Chapters

  • Champion, E. (2024). Assassin’s Creed as Immersive and Interactive Architectural History. In E. Champion & J. Hiriart (Eds.), Assassin’s Creed in the Classroom: History’s Playground or a Stab in the Dark? (Vol. 15, pp. 239-262). De Gruyter Oldenbourg. https://doi.org/10.1515/9783111253275-013
  • Champion, E., & Hiriart, J. (2024). Introduction: History’s Playground or a Stab in the Dark? In E. Champion & J. Hiriart (Eds.), Assassin’s Creed in the Classroom: History’s Playground or a Stab in the Dark? (Vol. 15, pp. 1-10). De Gruyter, Oldenbourg. https://doi.org/10.1515/9783111253275-001
  • Champion, E. (2023). Swords Sandals and Selfies: Videogame Tourism. In E. Champion, C. Lee, J. Stadler, & R. Peaslee. (Ed). (2023). Screen Tourism and Affective Landscapes. Routledge. https://doi.org/10.4324/9781003327585-14
  • Champion, E. (2023). Reflective Experiences with Immersive Heritage: A Theoretical Design-Based Framework. In A. Benardou & A. M. Droumpouki (Eds.), Difficult Pasts and Immersive Experiences. London, UK: Routledge. Invited.
  • Champion, E., Nurmikko-Fuller, T., & Grant, K. (2023). Chapter 12 Alchemy and Archives, Swords, Spells, and Castles: Medieval-modding Skyrim. In R. Houghton (Ed.), Games for Teaching, Impact, and Research UK: De Gruyter. Invited.
  • Champion, E., & Hiriart, J. (2023). Workshopping Board Games for Space Place and Culture. In M. Lasansky & C. Randl (Eds.), Playing Place: Board Games, Architecture, Space, and Heritage. Cambridge, Massachusetts, USA: MIT Press. Invited. https://doi.org/10.4324/9781003200659
  • Champion, E. (2023). Not Quite Virtual: Techné between Text and World. In B. Mauer & A. Salter (Eds.), Reimagining the Humanities. Anderson, South Carolina, USA: Parlor Press. Invited.

Conference Papers

  • Champion, E. M. (2023). Reworking Architecture as Art in the Age of Virtual Replication Real Space-Virtual Space. Aesthetics, Architecture, And Immersive Environments, AN-ICON INTERNATIONAL WORKSHOP, Milan, Italy. https://an-icon.unimi.it/calendars/real-space-virtual-space-aesthetics-architecture-and-immersive-environments/
  • Champion, E., & Rahaman, H. (2023, 5 September 2023). Difficult Decision-making: the Democratic Layer Missing in Virtual Heritage ICOMOS GA2023 Scientific Symposium, Sydney, Australia. https://icomosga2023.org
  • Rahaman, H., Champion, E., & McMeekin, D. (2023, 23-24 October 2023). Beyond Google Street View: Expanding Boundaries with Interactive 360-Panorama Heritage Tours. Proceedings of the 2023 State Heritage Conference Our Shared Heritage: Culture and Continuum, Perth, WA, Australia.
  • Champion, E., & McCallum, S. (2022, 20-23 November 2022). Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces ACM ISS 2022, Wellington, New Zealand. https://conf.researchr.org/home/iss-2022; https://dl.acm.org/doi/10.1145/3532104.3571472

Talks (incomplete)

  • Champion, E. M. Invited talk / book launch: Screen Tourism and Affective Landscapes. . Book launch at Watershed Media Centre, UWE Bristol, UK. 23 October 2023.
  • Champion, E. M. Invited talk: Reflective Experiences with Immersive Heritage (Difficult Digital Heritage), School of Journalism, Media and Culture, Central Square, Cardiff University, UK. 25 October 2023.
  • Champion, E. M. Invited talk and workshop: Linking Digital Heritage, Games and Virtual Tourism: Menningararfur í sýndarheimum – Cultural Heritage in Virtual Worlds Symposium. VR Lab, University of Iceland, Reykjavik, Iceland, 20 October 2023.
  • Champion, E. M. Invited talk: Flexible Heritage Games, Extended Reality and Heritage Futures, MediaCity: University of Salford, Salford UK, 18 October 2023. Part of immersive installation talks.
  • Champion, E. M. Invited talk: LUNCH With A Writer: “Playing With The Past” and workshop. Gunnerus Library, NTNU Trondheim, 16-17 October 2023.
  • Champion, E. (2023). 3D Digital Heritage As A Scholarly Ecosystem Australian Cultural Data Engine, University of Melbourne, Australia.
  • Champion, E. (2023, 8 May 2023). Reflective Experiences with Immersive Heritage talk Book launch of Difficult Heritage and Immersive Experiences, Canellopoulos Museum, Athens, Greece.
  • Invited Adjunct Professor, virtual lectures (digital animation), Faculty of Technology and Design, Universitas Bunda Mulia, Jakarta, Indonesia, 24 February, 10 March, 5 and 12 May 2023: VR in Games, VR for history learning, The effectiveness of game technology for academic learning, New Trends and Technologies in VR for human daily life.
  • Invited to Virtual Memoryscapes Workshops, part of Participatory Workshops: Co-Designing Guidelines for Digital Interventions in Holocaust Memory and Education, led by Dr Victoria Grace Walden (University of Sussex) and SPECS-Lab (The Netherlands). 28 February, 14 March 2023. Virtual. https://reframe.sussex.ac.uk/digitalholocaustmemory/

In Press

Book Chapters in press

  • Champion, E. M. (2024: in press). Virtual Heritage: How Could It Be Ethical?? In A. Pantazatos, T. Ireland, J. Schofield, & R. Zhang (Eds.), The Routledge Handbook of Heritage Ethics: Routledge. Invited.
  • Champion, E. (2024: in press). Caught between a Rock and a Ludic Place: Geography for Non-Geographers via Games. In M. Morawski & S. Wolff-Seidel (Eds.), Gaming and Geography: A Multi-Perspective Approach to Understanding the Impacts on Geography. Springer. https://link.springer.com/book/9783031422591
  • Champion, E. (2024: pending). Mobile Realities Beyond Vision and Photorealism. Mobile Heritage: Practices, Interventions, Politics. Edited by Ana-Maria Herman, Key Issues in Cultural Heritage (KICH), Routledge. Chapter sent. Invited. Update: Not sure if will be published now.
  • Champion, E. (2024: in press). DH-XR: Extended Reality’s Relevance to the Digital Humanities. In C. Sin-wai, M. Kin-wah, & S. M. Leung (Eds.), Routledge Encyclopedia of Technology and the Humanities. Routledge. https://www.routledge.com/Routledge-Encyclopedia-of-Technology-and-the-Humanities/Sin-wai-Kin-wah-Ming/p/book/9781032049427
  • Champion, E., & Emery, S. (2023: in press). Gamification of Cultural Heritage as a resource for the GLAM sector. In J. Nichols & B. Mehra (Eds.), Data Curation and Information Systems Design from Australasia: Implications for Cataloguing of Indigenous Knowledge in Galleries, Libraries, Archives and Museums. Emerald.
  • Champion, E., & Rahaman, H. (2024: in press). Mobile Realities Beyond Vision and Photorealism. In A.-M. Herman (Ed.), Mobile Heritage: Practices, Interventions, Politics. Routledge.
  • Champion, E. (2024: pending). Title to be advised. In AN-ICON: Real Space-Virtual Space. Milano University Press, Italy. Chapter due October 2023.

Talk

Champion, E. (2024). Talk on virtual heritage to be confirmed, Antwerp Belgium, 26 February 2024.

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