If you are in Perth 11 June please sign up on EventBrite to this free event:
Imagined Spaces in Real Places (Screen Tourism, VR & Cultural Heritage)
There is a burgeoning global tourist trade for places – both real and imaginary – inspired by cultural texts and their creators. While Stratford-upon-Avon has long been a mecca for Shakespeare enthusiasts, (popular) cultural tourism has now extended the bucket list of travel destinations to include the likes of Westeros (aka Dubrovnik, Croatia; Game of Thrones) and Middle-earth (aka New Zealand; The Lord of the Rings). This Symposium brings together scholars and presenters from industry to discuss how screen-based tourism (film, television) can be a generative force in local economies, in region/nation branding, and as a way of promoting cultural heritage. The potential and practical application of technology – specifically virtual reality, locative apps and interactive media – in facilitating an immersive touristic experience, visualising place and creating narrative will also be explored.
Monday 11 June 20181-4:30PM (Presentations start at 1pm, finish approx. 4:30pm. HIVE opens at 12:30pm).
Venue: Curtin University HIVE (VR Centre), John Curtin Gallery, Kent Street, Curitn Bentley campus WA 6102
Event organisers: Christina Lee, Erik Champion
Keynote speaker: Ian Brodie (http://www.ianbrodie.net/)
Other presenters include: Dr Christina Lee, Professor Erik Champion, Mat Lewis (Southwest Development Commission), Professor Sue Beeton (teleconference).
Phone: (08) 9266 9024 (HIVE).
Map link https://goo.gl/maps/FZu8FaEaULt (in John Curtin Gallery opposite Aroma Café)
For those interested in the above, please keep Friday 27 July 2018, open for an all-day free event in Perth.
We will be inviting speakers to talk on Australia-specific cultural issues and digital (geo) projects in relation to the above event.
More details to follow shortly and announced via http://commons.pelagios.org/:
Australia LAMLOD Group: led by Erik Champion (UNESCO Chair of Cultural Visualisation and Heritage, Curtin University) and Susan Fayad (City of Ballarat), this WG seeks to address the problem of linking materials between academic research and cultural heritage in an Australian context. This is not so much about extending Pelagios linked data practice to an entirely new continent, though that is important; the problem this WG seeks to address is the multi-layered and contentious representation of cultural heritage, namely: the vast scale of Australian landscapes and historic journeys; the local and highly specific Aboriginal ways of describing, navigating and experiencing the landscapes with hundreds of different languages; and the specific problem of integrating UNESCO designated built and natural heritage with its surrounding ecosystems. The LAMLOD WG will create landscape data and visualisation displays, investigate related cultural artefact knowledge (Indigenous and colonial), and build towards the integration of linked open data and 3D models.
Hello Curtin students, if you can do a masters course project (or you are final year undergraduate) you might also be able to build on one of these ideas:
Why do we use augmented reality for heritage? To show what is not there, navigate and orient people, to reveal what is created intangibly by our indirect actions, or to reveal our impact on material remains..
But AR/MR/games can reveal archaeological methods along with intrinsic reasons to play games, zombies!
Zombies are slow and can be animated or rendered clumsily; they provide a protagonist on limited AI resources; they are associated with death, decay and the past. We have some experience with zombies and biofeedback or skeletons and archaeology..
- Example: Library Skills, Archival and archaeology methods
- Goal: The goal can be serious exploration; but with imaginative constraints and settings.
- Game mechanic: For example: dig up zombie, match to correct time using dating methods
- Feedback: If correctly matched to time period, zombies are animated and run amok.
- Setting: archaeological dig, a mortuary or a library.
- Affordance: Find artefacts that placate zombies; mortuaries require following correct rituals to rebury zombies; library archives inform player of artefacts of value to zombies-find books of power to protect against zombies.
- Reward: Videos or machinima augmented glimpses of potential past/individual narratives.
- Game platform: does it have to be 3D? Could it be designed in minecraft (open source or otherwise), minetest, or terrania? Augmented reality: how could it be involved? Oh I have some ideas but that would be telling and I’d have to charge..
Augmented reality is both promising and cutting edge, even interaction paradigms may need to change:
There are two new major augmented reality frameworks, one for Apple iOS (see Peter Jackson’s Wingnut Studio Unreal/Apple ARKit example) and ARCore for Google phones..which should you consider, ARKit or ARCore? (https://developers.google.com/ar/discover/ ) see https://medium.com/super-ventures-blog/how-is-arcore-better-than-arkit-5223e6b3e79d …
OR side-by-side https://www.youtube.com/watch?v=dNXBvDKRg1M
A good feature list comparison: https://www.newgenapps.com/blog/arkit-vs-arcore-the-key-differences
The opportunities for archaeology are huge: http://www.dead-mens-eyes.org/arkit-and-archaeology-hougoumont-farm-waterloo/
I said two options, but there are many, plus there is the more expensive HoloLens option (self contained totally portable mixed reality system with figure gesture recognition) and the new meta HMD, with wider field of view (90 degrees and about a third less in price).
The HoloLens at Curtin
The book that isn’t, I just drafted and sent for internal academic/publisher review a book on virtual places. So it may be modified, it may not get finally published (not sure what happens, I signed a contract) but I cannot resist listing some of the issues it tries to cover, hope they are issues for you too..
Continue reading “The latest book that isn’t (yet)”
The following was a successful grant, funded by the Curtin Institute of Computation.
The program/research plan:
In 2016 the Chief Investigator (CI) organized a one day talk and workshop on cultural heritage visualization, (“GLAM-VR”, Curtin HIVE, http://slides.com/erikchampion/glamvr16-26-08-2016 ) and helped facilitate a related makerspace event (“Cultural Makathon at Curtin Library Makerspace”, URL: http://slides.com/erikchampion/deck-4#/fullscreen#/ ). All groups of students finished their projects apart from one single individual group encountering trouble designing inside a 3D game engine. For the Augmented Reality 2016 makerspace tutorials, there was similar difficulty in finding suitable tutorial material. Unfortunately, there are few tutorials and examples for augmented reality and 3D game engines for hackathon or makathon events. There is even less material for cultural heritage augmented reality tours. And there is no academic feature list survey and comparison of recent augmented reality headsets for cultural heritage tours, where one walks along a heritage trail using the augmented reality headset (HMD) for augmented information.
This 2017 pilot study will aim to resolve this issue by providing an exemplar, online resources, a white paper and
- The two ECRS will develop a simple digital 3D environment prototype which reveals cultural heritage assets, artefacts and landmarks when viewed inside a portable head-mounted display (HMD) or augmented reality HMD.
- We will compare the relative strengths and weaknesses of the above HMDs, run an evaluation on test subjects of preferred display, time required to navigate and to wayfind, and record participants’ task performance and memory recall.
- We will create a white paper for this, including suggested workflows and appropriate tools.
- From the above findings we will provide an online available training course for developing Augmented Reality cultural heritage tours for head Mounted Displays.
- There will be a pilot workshop at CURTIN LIBRARY MAKERSPACE