Goal: Improve evaluation of virtual heritage projects.
Problem: Copyright access, sample size of audience, ambiguity of culture and intangible heritage, lack of suitable research focii, problem of changing content and contextually specific interaction, intrusiveness of many methods, or relying on subjective impressions and memory recall (questionnaires).
Goal: A fun yet educational game in which participants learn about the situated context through thematic interaction without destroying engagement.
Problem: Authenticity, fun, believable non-playing characters, suitable gameplay, intelligent and durable game mechanics, suitable innate evaluation, framework to use in differing situations, appropriate game genre and setting, developing care and appreciation of a local culture rather than just trying to trick them, expressive platial and avatar situatedness, sensitive detection of suitable mimicry.
Prototypes: At University of Queensland, the Marco Polo Project.
Goal: Increase the sense of spatial immersion using surround projection, stereo sound, etc.
Problem: Creating appropriate spatial surround projection that also adds to the audience experience as well as that of the players. This could eventually also help museum and other public display systems.
Prototypes: At University of Queensland, the Palenque Unreality project, AI Studios game designs, Advanced Interactive Media Design, the Mining Town project.