Outline structure for Screen Tourism talk

Some notes on Screen Tourism VR and Cultural Heritage for 11 June event at the HIVE, Curtin University.

  1. We now carry a technical ecosystem of biofeedback GPS and camera tracking devices (phones and fit-bits and smartwatches) but so seldom use them creatively, synergistically and contextually (in terms of our locale).
  2. Archaeologists and others are so interested in games but there are so few examples of good group narrative. (Cut to photos of our game session at CAA2017, Georgia USA).
  3. Some recently supervised PhD projects (Rusaila Bazlamit, Palestine in Multi-wall Unity) or 360 panoramas of museum classic car collections (Beata Dawson) made me realize that contested spaces with digital heritage are often accidental but isn’t the audience dialogue created one of the most important aims in public heritage?
  4. Also, why is Mixed Reality so rare in Virtual Heritage, because AR and VR have so much market presence? Why are there so few mixd reality projects? Show Mafi’s figures! Explain pros and cons of VR MR and AR..
  5. Explain how collaborative learning and geolocation can help tell more contextual group-assisted stories..
  6. Brief overview of cultural tourism and personal narrative making tools (Twine; Cradle (Unity and Twine); Inkle)…
  7. How can film, film trailers, and location and personal adventures be mashed, mixed and augmented?

(More to be added)..

 

 

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The Screen Tourism VR and Cultural Heritage event will take place Monday at the HIVE, Curtin University.

It is fully booked but the programme is now:

DRAFT SCHEDULE (HIVE opens at 12:30pm)

PROGRAM SESSION 1 (Chair: Dr Tod Jones (Curtin University))

1.00–1.05pm: Welcome by Dr Tod Jones

1.05–1.40pm: Mr Ian Brodie (http://www.ianbrodie.net/)

1.40–2.00pm: Dr Christina Lee (Curtin University)

2.00–2.20pm: Professor Erik Champion (Curtin University)

2.20 – 2.45pm: Q&A

2.45–3.15pm: Coffee/tea break at Aroma Café

SESSION 2 (Chair: Erik Champion)

3.15–3.20pm: Introductions

3.20–3.40pm: Mr Mike Dunn (Phimedia)

3.40–3.50pm: Mr Mat Lewis (South West Development Commission)

3.50–4.00pm: Mr Nathan Gibbs (Screen West)

4.00–4.30pm: Q&A then sundowner (see below).

VENUE

HIVE (VR Centre), John Curtin Gallery, Kent Street, Curtin Bentley campus WA 6102

https://humanities.curtin.edu.au/research/centres-institutes-groups/hive/

Phone: (08) 9266 9024 (HIVE).
Map link https://goo.gl/maps/FZu8FaEaULt (in John Curtin Gallery opposite Aroma Café)

PARKING (https://properties.curtin.edu.au/gettingaround/parkingzones.cfm

You can pay in a visitor’s carpark (there are parks near John Curtin Gallery/the HIVE) or you can download a phone app and pay in the yellow signed curtin parks at a much cheaper rate. Closest zone is D3 off Kent St then Beazley Avenue, park as close as you can to John Curtin Library.

CANCELLATIONS

If you cannot make the event please cancel your ticket at Eventbrite as we have people on the waiting list

TEA/COFFEE

We hope to have tea or coffee provided for attendees at the nearby outside Aroma cafe during the coffee break, please bring your Eventbrite ticket number.

SUNDOWNER AFTER THE EVENT

If you would like to speak to Ian or Mike or the other speakers after the event from 4:30PM or so we hope to offer a small sundowner at the meeting space of Innovation Central, Level 2, Engineering Pavilion Building 216. More details at the event but just a note you can also find it at http://properties.curtin.edu.au/maps/

 

Landscape Data, Art/Artefacts & Models as Linked Open Data Perth, Australia

For those interested in the above, please keep Friday 27 July 2018, open for an all-day free event in Perth.

We will be inviting speakers to talk on Australia-specific cultural issues and digital (geo) projects in relation to the above event.

More details to follow shortly and announced via http://commons.pelagios.org/:

So there is an Australian working group for Pelagios – Linked Open Data. We will run an event on 27 July at Curtin. News to follow.

http://commons.pelagios.org/2018/05/its-international-workers-day-announcing-our-2018-working-groups/

Australia LAMLOD Group: led by Erik Champion (UNESCO Chair of Cultural Visualisation and Heritage, Curtin University) and Susan Fayad (City of Ballarat), this WG seeks to address the problem of linking materials between academic research and cultural heritage in an Australian context. This is not so much about extending Pelagios linked data practice to an entirely new continent, though that is important; the problem this WG seeks to address is the multi-layered and contentious representation of cultural heritage, namely: the vast scale of Australian landscapes and historic journeys; the local and highly specific Aboriginal ways of describing, navigating and experiencing the landscapes with hundreds of different languages; and the specific problem of integrating UNESCO designated built and natural heritage with its surrounding ecosystems. The LAMLOD WG will create landscape data and visualisation displays, investigate related cultural artefact knowledge (Indigenous and colonial), and build towards the integration of linked open data and 3D models.

 

When Academics Don’t Get Interaction Design

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Prototype of city square that creates music when city-goers run around the moving circular "tracks" of a giant turntable and camera tracking turns their arm gestures into music beats per audio track (image by Danish architect at our MAB workshop in 2012, Aarhus).

Actually this is more a plea.

Consider this imagined scenario. You are an academic having coffee with a colleague. They do interaction “design-y” stuff and you ask them what they are working on. When they give you a broad overview of the technology and interaction, you might say”Well, that is all well and good but I need to research practical and useful things.” If they know what your focus (tunnel vision) is on, chances are they will then explain how a modification or redirection of the interaction design they were just describing will allow you and your content to do X. “Oh, that I can use” you might say.

Just hold on a minute here. They described an application, tool or service with more generic potential, and then had to use their creative imagination that you didn’t bother tapping into, to show how it could work for you. After you had poured mild scorn on their research. Seems to me they had the brainpower to

a. come up with a generically useful, hopefully transferable idea, concept, tool..

b. be able to summarize your research

c. understand how this new idea, concept or tool could apply to your context in a way that you could understand, AND

d. not be offended that you still didn’t grasp the exemplar they provided you was only a subset of what they had invented to start with.

I am not sure step d would happen though. And I wouldn’t blame the interaction designer if they didn’t have coffee with you again.

 

 

Kinect & HMD collaborative engagement

Corbin is my summer intern, looking at
1. Kinect-Minecraft v2: a software framework for non-programmers to create their own gestures for Minecraft interaction: https://www.youtube.com/watch?v=09tc3nLgx9w

See also: https://maker.library.curtin.edu.au/2016/08/02/creating-a-gui-for-kinect-v-2/

2 Kinect-Unity pointer software:Kinect-Unity-3Dpointer

3. Point clouds with a Head Mounted Display (HMD) /Unreal. Status: exploratory.

Reference http://digitime.nazg.org/index.php/2016/10/09/exploring-massive-point-clouds-in-virtual-reality-with-nvidia-tech-demo/

See also CAA2017 slides from Damien Vurpillot: https://www.academia.edu/30171751/Exploring_massive_point_clouds_how_to_make_the_most_out_of_available_digital_material

4. Corbin will narrow down the above into one main investigation. Evaluate: sharing virtual experiences across different displays (cylindrical versus HMD): to uncover similar papers with a collaborative learning focus. Ideally there will be a comparison of Unity versus Unreal.