Landscape Data, Art/Artefacts & Models as Linked Open Data Perth, Australia

For those interested in the above, please keep Friday 27 July 2018, open for an all-day free event in Perth.

We will be inviting speakers to talk on Australia-specific cultural issues and digital (geo) projects in relation to the above event.

More details to follow shortly and announced via

So there is an Australian working group for Pelagios – Linked Open Data. We will run an event on 27 July at Curtin. News to follow.

Australia LAMLOD Group: led by Erik Champion (UNESCO Chair of Cultural Visualisation and Heritage, Curtin University) and Susan Fayad (City of Ballarat), this WG seeks to address the problem of linking materials between academic research and cultural heritage in an Australian context. This is not so much about extending Pelagios linked data practice to an entirely new continent, though that is important; the problem this WG seeks to address is the multi-layered and contentious representation of cultural heritage, namely: the vast scale of Australian landscapes and historic journeys; the local and highly specific Aboriginal ways of describing, navigating and experiencing the landscapes with hundreds of different languages; and the specific problem of integrating UNESCO designated built and natural heritage with its surrounding ecosystems. The LAMLOD WG will create landscape data and visualisation displays, investigate related cultural artefact knowledge (Indigenous and colonial), and build towards the integration of linked open data and 3D models.



#CFP Communicating the Past in the Digital Age

Digital methods for teaching and learning in Archaeology

12-13th of October 2018, CoDArchLab, Institute of Archaeology, University of Cologne, Germany


This two-day international symposium aims to bring together scholars that use and develop digital tools and methods for communicating archaeological information to students, peers and the public.


This meeting is financially supported by a grant from the Stifterverband and the ministry of culture and science of North Rhine-Westphalia. Travel expenses for those presenting a paper at the symposium will normally be covered. Prospective participants should submit a 500-word abstract in English including title, author name(s), affiliation(s), email, place of residence (for calculating travel expenses) and 3 – 5 keywords. Abstracts should be sent to s.hageneuer and e.paliou by the 30th of June 2018.

abstract for CDH 2018

Centre for Digital Heritage meeting 2018:
3D archives, (re)use and Knowledge production, Lund 18–20 June 2018

Our abstract:

Integrating 3d Models and GIS for Digital Cultural Heritage

Recent advances in technology have helped make the capture and modelling of 3D digital cultural objects increasingly affordable. Ever growing numbers of cultural institutions have been digitizing their digital artefacts and sites. Regards the availability of 3D geometric modelling methods and 3D file formats, there are hundreds to choose from. However, an extremely challenging task is to identify the most appropriate 3D geometric modelling method and file format for the specific purposes of digital cultural heritage. In order to overcome those challenges, this paper first summarizes the most-common 3D geometric modelling methods such as constructive solid geometry, non-uniform rational B-splines, triangle meshes, and discusses their advantages, disadvantages and their typical application in the digital cultural heritage domain. Second, various 3D file formats are systematically analysed and discussed, with particular reference to architecture, to archaeology and to heritage studies. Third, future possibilities of 3D file formats and their potential for linking with Geographic Information Systems (GIS) and geospatial databases are outlined. What are the successful exemplars but also major challenges for linking GIS, 3D models and heritage aims? Where do these modelling methods, formats, aims and disciplines converge or diverge? Would such combinations create major problems for archives?

Keywords: 3D geometric modelling, 3D file formats, 3D archives, digital cultural heritage

Ikrom Nishanbaev, Erik Champion, Hafizur Rahaman, Mafkereseb Bekele

The Role of Responsive Library Makerspaces in Supporting Informal Learning in the Digital Humanities

Our chapter (Miller, Champion, Summers, Lugmayr & Clarke) entitled”The Role of Responsive Library Makerspaces in Supporting Informal Learning in the Digital Humanities” in Robin Kear & Kate Joranson, (Eds,) “Digital Humanities, Libraries, and Partnerships” has just been released.

The book can be bought or reviewed at

Digital Humanities, Libraries, and Partnerships - 1st Edition - ISBN: 9780081020234, 9780081020241

Cite (APA):

Peeling the Onion, Part One: Gamification

Thinking about Museums

10905871104_848f7a074e_b Red onions. image by Flickr user Gwendolyn Stansbury CC-BY-NC-ND 2.0

The kinds of leisure activities available to potential museum-going audiences have multiplied exponentially over the past twenty years. Games and gaming have moved from being the domain of children to becoming a multibillion dollar global industry. Alongside this, visitation at cultural heritage organizations in Europe and North America continues to decline at a steady, alarming pace. Gaming clearly has something to offer heritage professionals, but what? And how to separate hyperbole and sales pitches from substance?

In trying to pick apart the pros and cons of gamification, I wound up exploring game theory. That led quickly into examining the relationship between games and play, and underneath all that, the concept of fun and how it relates to learning. So, let’s start peeling the onion. Hopefully without too many tears!


I first want to briefly go over where I come…

View original post 1,185 more words

#CFP Digital HERITAGE 2018 San Fran USA

Digital HERITAGE 2018 Conference

New Realities: Authenticity & Automation in the Digital Age
3rd International Congress & Expo
26-30 October 2018, San Francisco, USA


The leading global event on digital technology for documenting, conserving and sharing heritage—from monuments & sites, to museums & collections, libraries & archives, and intangible traditions & languages. Featuring keynotes from cultural leaders & digital pioneers, a tech expo, research demos, scientific papers, policy panels, best practice case studies, hands-on workshops, plus tours of technology and heritage labs.


Culture and technology fields from computer science to cultural preservation, architecture to archiving, history to humanities, computer games to computer graphics, archaeology to art, digital surveying to social science, libraries to language, museums to musicology, and many more.


Some 750+ leaders from across the 4 heritage domains together with industry to explore, discuss & debate the potentials and pitfalls of digital for culture. Heritage and digital professionals, from educators to technologists, researchers to policy makers, executives to curators, archivists to scientists, and more.


In the heart of the digital revolution on the waterfront in San Francisco, USA. For the first time outside Europe following our 1st Congress in Marseille in 2013 and 2nd in Granada in 2015.


Workshop, Tutorials & Special Session Proposals Due online: 15 April 2018
Papers & Expo Proposals Due online: 20 May 2018
Notification: 15 July 2018
Camera Ready Deadline: 1 September 2018

Book review: “Cultural Heritage Infrastructure in Digital Humanities”

On the London School of Economics Review of Books blog, Peter Webster has said some very nice things about our edited book from last year

Anyone concerned with the future of digital humanities research will find much to ponder in this timely and important collection of essays, recommends Peter Webster..

This collection of essays is a very valuable contribution to that process of assessment, and deserves to be widely read. It will be of interest not only to humanities scholars, but also to those in the GLAM sector concerned with user engagement and access, as well as policymakers in and around government… Readers will differ on the answers to this question, but anyone concerned with the future of digital humanities research will find much to ponder in this timely and important collection of essays.

as well as making some good points and raising pertinent questions about infrastructure:

Beyond this book, however, the wider debate about how to enable distributed humanities scholarship is still often framed in terms of the shape that such infrastructures should take; their desirability in principle is not often stated as such, but is assumed. Andrew Prescott has rightly taken issue with the whole metaphor of infrastructure as an unhelpful way of imagining what is required (1). To envisage things in terms of infrastructure implies permanence, rigidity, standardisation.

Thanks Peter.

Thanks also to the editors and authors who kept this book in progress, to DIGHUMLAB (especially Marianne Ping Huang) and EADH and the National Museum of Denmark for supporting and hosting it…

I’d also like to thank those who supported disseminating news of this edited collection, including

and London School of Economics..