This week on Monday and Tuesday (19-20 June 2017) ran the 3D Digital Heritage Exploring Virtual Research Space for Art History conference at Humboldt University.
It sounds paradoxical but one of the world’s leading hubs of digital heritage learning, research and innovation is based in an art school, and it had to be in Glasgow…
A fusion of cultural heritage and technological expertise, history and data, human stories and computational power, it’s the “idea of dueling polarities within one entity” made concrete (and virtual) in an unexpected setting.
Whether its staff and students would agree with or dismiss the idea of the ‘Caledonian antisyzgy‘ is moot, but I can’t resist seeing a correlation between this new formation and that reading of the Scots cultural psyche coined by G. Gregory Smith in 1919…
“That it is defined by duality. Passionate heart versus rational head, Highlands and Lowlands, Scottish and British identity, Scots and English language, realism and fantasy.” [ref]
Debatably then, this brief dérive into Scottish literary history goes some way to…
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VSMM2017 – Deadline postponed!
Abstracts and workshop proposals deadline for the 23rd International Conference on Virtual Systems and Multimedia (VSMM2017), has been postponed from June 2nd to June 15th 2017.
The conference will be held October 30th – November 2nd 2017 in Ireland at University College Dublin, with Special Workshops and Cultural Tours on November 3rd – 5th in Belfast, Northern Ireland.
Thur 15 Jun 2017 – Deadline for Abstracts/Workshop Proposals
Fri 28 Jul 2017 – Notification of Acceptance to Authors/Presenters
Fri 1 Sep 2017 – Registration Opens
Mon 15 Sep 2017 – Camera-ready Papers Due
Fri 13 Oct 2017 – Registration Closes
Tue 31 Oct – Thur 2 Nov – VSMM2017 Conference in Dublin
Fri 3 Nov – Sun 5 Nov – VSMM2017 Workshops & Cultural Tours in Belfast
I am speaking at 3D Heritage Exploring Virtual Research Space for Art, 19 -20 June 2017, Berlin. Program here
Address:Humboldt-Universität zu Berlin, Humboldt Graduate School,Luisenstr 56, 10117, Berlin
A Scholarly Ecosystem for 3D Digital Heritage Simulations
Major impediments to the development of high quality and effective virtual heritage projects has been technological constraints or insufficient audience evaluation methods. That said, this talk proposes that a more fundamental issue has been with the design, circulation and use of the digital models themselves as components of scholarly arguments or as vehicles to communicate hypotheses to the wider public.
In Australia, we have proposed to UNESCO that we run a project to survey, collate and develop tools for heritage sites and related built environments, focusing initially on Australia. The aim is to consolidate and disseminate 3D models and virtual environments of world heritage sites, host virtual heritage examples, tutorials, tools and technologies so heritage groups and classrooms could learn to develop and maintain 3D models and virtual environments, and act as advisor on policy formulation for the use, evaluation and application of these 3D digital environments and digital models for use in the classroom and for general visualisation projects.
The resulting UNESCO Chair project will implement and advise on 3D models of World Heritage Sites, how 3D models can be employed in teaching and research, investigate ways to host both the digital models and related paradata and publications, and transfer formats (for desktop use, mobile computing etc.), ideally with UNESCO, and we will leverage research facilities at Curtin and at partner institutes and research facilities like the HIVE (Figure 1).
The primary goal is to help educate the public in the area of world heritage sites via interactive collaborative digital media, with an emphasis on free and open source software, and a secondary goal is to examine virtual heritage and related digital simulations as components of scholarly arguments. The UNESCO Chair’s project team will also critique, integrate and extend existing and new infrastructure to support this learning material and the overall integration of scholarly publications, publicly available media and online directories and repositories of digital 3D simulations of world heritage sites and related artefacts as a scholarly ecosystem.
The Games and Learning Alliance conference (GALA 2017) is an international conference dedicated to the science and application of serious games. This year, it will take place at Instituto Superior Técnico, University of Lisbon (Portugal) on December 5 -7.
GALA 2017 is organized by the Serious Games Society, building a scientific community at international level for shaping future research in the field. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games. The conference will also include tutorials and the annual Serious Games Awards. The proceedings will be published in the Springer Lecture Notes in Computer Science (LNCS) series and the best papers in a special issue of the International Journal of Serious Games, as the previous years.
Possible topics listed at: https://conf.seriousgamessociety.org/call-for-papers/
Papers (10 pages) submission deadline: July 10, 2017
Notification date for Papers: September 8, 2017
Camera Ready Papers and Registration Due: October 2, 2017
2017 International Conference on Digital Technologies in Architectural Education and Research 9-10 September 2017 Nanjing China
The DADA 2017 International Conference on Digital Architecture organized by the Digital Architecture Design Association in China, and the 2017 International Conference on Digital Technologies in Architectural Education and Research organized by the Education Committee of Digital Technologies in Architecture of the National Committee for Architecture Disciplines in Higher Educational Institutions will be held from September 9 to 10, 2017 at Nanjing
University, Nanjing, China. The theme of the conference is “Digital Culture”. The whole event will include forums, exhibitions and workshops. Teachers and students, architects and industrial practitioners are welcome to attend.
- Research on digital architecture and CAAD
- Education of digital technologies in architecture
- Practice of digital architecture
The abstract should objectively, clearly, and concisely describe the research background, purpose, methodology, result and conclusion.
Format: Chinese (400-600 words) / English (300-400 words) Related images (1-2) Deadline: 25 April 2017
Email: caad2017 OR fax 025-83595673
Contact Tong Ziyu email@example.com
Address: Hankou Road 22, Nanjing, School of Architecture and Urban Planning, Nanjing University 210093
And for those interested in Cultural Heritage evaluation
P Koutsabasis 2017, Empirical Evaluations of Interactive Systems in Cultural Heritage: A Review