archaeology, augmented reality, Biofeedback, game, heritage, virtual heritage

AR/MR case studies and zombies on a dig

Why do we use augmented reality for heritage? To show what is not there, navigate and orient people, to reveal what is created intangibly by our indirect actions, or to reveal our impact on material remains..

But AR/MR/games can reveal archaeological methods along with intrinsic reasons to play games, zombies!

Zombies are slow and can be animated or rendered clumsily; they provide a protagonist on limited AI resources; they are associated with death, decay and the past. We have some experience with zombies and biofeedback or skeletons and archaeology..

  • Example: Library Skills, Archival and archaeology methods
  • Goal: The goal can be serious exploration; but with imaginative constraints and settings.
  • Game mechanic: For example: dig up zombie, match to correct time using dating methods
  • Feedback: If correctly matched to time period, zombies are animated and run amok.
  • Setting: archaeological dig, a mortuary or a library.
  • Affordance: Find artefacts that placate zombies; mortuaries require following correct rituals to rebury zombies; library archives inform player of artefacts of value to zombies-find books of power to protect against zombies.
  • Reward: Videos or machinima augmented glimpses of potential past/individual narratives.
  • Game platform: does it have to be 3D? Could it be designed in minecraft (open source or otherwise), minetest, or terrania? Augmented reality: how could it be involved? Oh I have some ideas but that would be telling and I’d have to charge..

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Academic, Digital Humanities, Open Access, publication

Fidus Writer

This is an online writing app that allows you to automatically reference then export into various academic-friendly format. Collaborative editing. Open source as far as I can see.

Fiduswriter

Fidus Writer is an online collaborative editor especially made for academics who need to use citations and/or formulas. The editor focuses on the content rather than the layout, so that with the same text, you can later on publish it in multiple ways: On a website, as a printed book, or as an ebook. In each case, you can choose from a number of layouts that are adequate for the medium of choice.

cfp, Conference

CFPs

*START* DUE CONFERENCE THEME LOCATION
30-Nov-17 21-Jul-17 DCH2017 Digital Cultural Heritage Manchester UK
07-Mar-18 25-Oct-17 DHN2018 Digital Humanities in the Nordic Countries Helsinki Finland
19-Mar-18 29-Oct-17 CAA2018 Computer Applications & Quantitative Methods in Archaeology (sessions) Tübingen Germany
11-Apr-18 07-Sep-17 SAA FORUM  83rd Annual Meeting: VIRTUAL & DIGITAL HERITAGE ETHICS Washington DC
21-Apr-18 15-Jan-18 CHIPLAY ACM CHI Conference on Human Factors in Computing Systems Montreal Canada
02-May-18 15-Oct-17 Best Practices Best Practices in World Heritage: Archeology (blog) Menorca Spain
09-Jun-18 08-Jan-18 DIS Designing Interactive Systems Hong Kong
12-Jun-18 31-Oct-17 Heritage 2018 HERITAGE 2018 – Heritage and Sustainable Development Granada Spain
14-Jun-18 01-Mar-18 Arctemps TANGIBLE – INTANGIBLE HERITAGE(S) London UK
15-Jun-18 ? CDH2018 Centre for Digital Heritage conference (approx dates) Lund Sweden
19-Jun-18 15-Jan-18 IDC2018 ACM Interaction Design and Children Trondheim Norway
20-Jun-18 ? web3D 2018 web 3D Poznan Poland
25-Jun-18 15-Feb-18 ILRN Immersive Learning Research Network Conference Oregon USA
26-Jun-18 ? DH2018 Digital Humanities 2018 Mexico City, Mexico
04-Jul-18 02-Oct-17 SAHANZ Historiographies of Technology and Architecture Wellington NZ
18-Jul-18 15-Jan-18 Serious Play Serious Play Conference Virginia USA
25-Jul-18 ? DiGRA2018 The Game is the Message Turin Italy
12-Aug-18 23-Jan-18 SIGGRAPH18 SIGGRAPH Vancouver Canada
01-Sep-18 30-Nov-17 2018achs Heritage Across Borders Hangzhou China
05-Sep-18 10-Nov-17 EAA2018 EAA 24th Annual Meeting Barcelona, Spain
19-Sep-18 01-Feb-18 eCAADe2018 computing for a better tomorrow Lodz Poland
14-Oct-18 03-Apr-18 UIST ACM Symposium on User Interface Software and Technology Berlin Germany
28-Oct-18 CHIPLAY The annual symposium on Computer-Human Interaction in Play Melbourne Australia
01-Nov-18 27-Nov-17 DH2018 Digital Heritage 2018 ?
28-Nov-18 15-Aug-18 VRST18 ACM Symposium on Virtual Reality Software and Technology TOKYO
24-Apr-19 ? CAA2019 Computer Applications and Quantitative Methods in Archaeology Kraków, Poland
01-Jun-19 15-Feb-18 iLRN Immersive Learning Research London UK
04-Sep-19 10-Oct-17 EAA2019 EAA 25th Annual Meeting Bern, Switzerland
01-Jan-20 ? DH2020 Digital Humanities Ottawa Canada
06-Jul-20 ? WAC#9 World Archaeological Congress Prague, Czech Republic
START *DUE* CONFERENCE THEME LOCATION
07-Mar-18 25-Oct-17 DHN2018 Digital Humanities in the Nordic Countries Helsinki Finland
19-Mar-18 29-Oct-17 CAA2018 Computer Applications & Quantitative Methods in Archaeology (sessions) Tübingen Germany
12-Jun-18 31-Oct-17 Heritage 2018 HERITAGE 2018 – Heritage and Sustainable Development Granada Spain
05-Sep-18 10-Nov-17 EAA2018 EAA 24th Annual Meeting Barcelona, Spain
01-Nov-18 27-Nov-17 DH2018 Digital Heritage 2018 ?
01-Sep-18 30-Nov-17 2018achs Heritage Across Borders Hangzhou China
09-Jun-18 08-Jan-18 DIS Designing Interactive Systems Hong Kong
21-Apr-18 15-Jan-18 CHIPLAY ACM CHI Conference on Human Factors in Computing Systems Montreal Canada
19-Jun-18 15-Jan-18 IDC2018 ACM Interaction Design and Children Trondheim Norway
18-Jul-18 15-Jan-18 Serious Play Serious Play Conference Virginia USA
12-Aug-18 23-Jan-18 SIGGRAPH18 SIGGRAPH Vancouver Canada
19-Sep-18 01-Feb-18 eCAADe2018 computing for a better tomorrow Lodz Poland
25-Jun-18 15-Feb-18 ILRN Immersive Learning Research Network Conference Oregon USA
01-Jun-19 15-Feb-18 iLRN Immersive Learning Research London UK
14-Jun-18 01-Mar-18 Arctemps TANGIBLE – INTANGIBLE HERITAGE(S) London UK
14-Oct-18 03-Apr-18 UIST ACM Symposium on User Interface Software and Technology Berlin Germany
28-Nov-18 15-Aug-18 VRST18 ACM Symposium on Virtual Reality Software and Technology TOKYO
15-Jun-18 ? CDH2018 Centre for Digital Heritage conference (approx dates) Lund Sweden
20-Jun-18 ? web3D 2018 web 3D Poznan Poland
26-Jun-18 ? DH2018 Digital Humanities 2018 Mexico City, Mexico
25-Jul-18 ? DiGRA2018 The Game is the Message Turin Italy
24-Apr-19 ? CAA2019 Computer Applications and Quantitative Methods in Archaeology Kraków, Poland
01-Jan-20 ? DH2020 Digital Humanities Ottawa Canada
06-Jul-20 ? WAC#9 World Archaeological Congress Prague, Czech Republic
28-Oct-18 CHIPLAY The annual symposium on Computer-Human Interaction in Play Melbourne Australia
augmented reality, Conference

Augmented reality development: ARKit or ARCore?

Augmented reality is both promising and cutting edge, even interaction paradigms may need to change:

There are two new major augmented reality frameworks, one for Apple iOS (see Peter Jackson’s Wingnut Studio Unreal/Apple ARKit example) and ARCore for Google phones..which should you consider, ARKit or ARCore? (https://developers.google.com/ar/discover/ ) see https://medium.com/super-ventures-blog/how-is-arcore-better-than-arkit-5223e6b3e79d …

OR side-by-side https://www.youtube.com/watch?v=dNXBvDKRg1M

A good feature list comparison: https://www.newgenapps.com/blog/arkit-vs-arcore-the-key-differences

The opportunities for archaeology are huge: http://www.dead-mens-eyes.org/arkit-and-archaeology-hougoumont-farm-waterloo/

I said two options, but there are many, plus there is the more expensive HoloLens option (self contained totally portable mixed reality system with figure gesture recognition) and the new meta HMD, with wider field of view (90 degrees and about a third less in price).

The HoloLens at Curtin1505.jpg

 

 

Conference

#CFP CHRC Annual Meeting: The GLAMorous Humanities | November 9-10 @ ANU (with workshops on the 8th)

Join us in at the Australian National University in Canberra for the Australasian Consortium of Humanities Research Centres’ 2017 Annual Meeting with the theme of The GLAMorous Humanities: Working with Cultural and Collecting Institutions.

This is an opportunity to participate in best-practice around research excellence in the humanities. Our program includes pre-meetings and workshops on Wednesday 8th November, a Public Lecture from Rebe Taylor on the evening of Wednesday 8th; two days of speakers and panel sessions exploring best practice in collaborating across sectors, the question of research infrastructure for the humanities and the relationship between collaboration and impact. Full program to be circulated soon.

For more information see the ACHRC website or go here to register or contact Tully Barnett for more information.

Conference

Cultural Presence in 2002

I presented this paper at the Presence 2002 conference in Porto, Portugal. Bits were conveyed in Playing With The Past, but the initial ideas have been taken up and applied by others beyond my original concerns. A new or more extensive theory is required, especially with the development of augmented and mixed reality, biosensors, camera tracking, and new Head Mounted Displays.

But the new article will probably not appear for about a year, I am not certain where it should or could be published!

Anyway, the 2002 paper is attached.

Conference

The problem with player-focused virtual heritage

In February 2016, Mathew Tyler-Jones wrote (about my Critical Gaming book):

There’s only one point I take issue with. Drawing from this blog, he says:

Playing in a digitally simulated world can leave the feeling that the virtual world’s entire causal mechanics rotate around the player

…as thought that’s a Bad Thing. Which I guess it might be if you are primarily seeking immersion or presence, as the VR guys call it. But in fact I’m coming to the conclusion that that feeling (which I’ve dubbed in a couple of presentations “the Apotheosis Moment”) is something special about games, which in a way, I’m trying to recreate in physical cultural heritage environments.

Yes I think it is a problem for virtual heritage, and especially for agent-based virtual heritage (VH with bots/AI)..why should a world, especially a past world re-visited to explain past cultural significance, revolve around a current-world player?

So how does this relate to BDI agents? (Belief Desire Intention Agents)..

A virtual heritage project should convey

  • cultural significance
  • cultural loss
  • the issue of recovering/re-interpreting the past
  • intangible heritage (not only the materiality of 3D objects)
  • sociability and community related to cultural values
  • the relative values of culture, society and what was treasured

In many if not most past societies, this trumps the value of the individual (perhaps unless you were the Supreme leader..)

And in AI ,well AI based on BDI, the above are not usually directly considered.

I would add specific components should be:

  1. agent-aware feelings of community and strangeness (belonging and exclusion)
  2. relative values of tangible and intangible cultural processes, products and assets
  3. specifically situated embodiment (especially important for ritual and helping with both #1 and #3).

These are just brief notes to ponder on in more detail at a later time (but before the end of November!)