CFP Chapters for Screen Tourism and Affective Landscapes (edited book)

Screen Tourism and Affective Landscapes (edited book)

Edited by Christina Lee and Erik Champion (Curtin University)

We are soliciting contributions for an edited book that will explore the affective landscapes – both real and imaginary – in screen tourism.

Screen tourism is a burgeoning global industry whereby tourists visit locations that are featured in or are associated with film and television texts (e.g. filming locations, theme parks, the creator’s former abode). This simultaneously niche yet mainstream market has now extended the bucket list of travel destinations to include the likes of Westeros (Dubrovnik, Game of Thrones), Middle-earth (New Zealand, The Lord of the Rings), and Platform 9¾ (London, Harry Potter).

The book will explore how affective landscapes in screen tourism are sights/sites of transformation, play and possibility. It will broach a spectrum of topics, ranging from the tourist’s/fan’s affective response to place, to the strategic design of ventures to enhance the experiential through creating senses of place and narrative. The book will further advance discussions of the future potential of the industry (e.g. use of mixed/augmented reality).

Screen Tourism and Affective Landscapes will be a comprehensive collection of essays by international scholars and screen tourism practitioners, opening up a space for dialogue between the academy and industry. This interdisciplinary book will be informed by fields including cultural studies, tourism studies, media studies, cultural heritage and visualisation studies.

Possible areas of research include (but are not limited to):

  • narrative and affective landscapes
  • liminal spaces
  • embodied experiences
  • themed experiences and places
  • augmenting place through technology
  • modes of reality
  • (popular) cultural heritage and authenticity
  • the screen tourist’s gaze
  • fandom communities and engagement

Chapters are expected to be approximately 6000–7500 words.

Proposals should be sent by email (in a Word document) to the Editors by March 1, 2019. This should include an abstract (250 words) and a short contributor bio (one paragraph including institutional affiliation, position and recent publications). Please note that the submission date for accepted papers is October 4, 2019.

Contributors, please address all inquiries and proposals to:

Dr Christina Lee (c.lee at

$420,000 ARC LIEF grant awarded

Linkage Infrastructure, Equipment and Facilities 2018 round 1 [LE190100019]

Time-layered cultural map of Australia
Administering Organisation: The University of Newcastle

  1. Prof Hugh Craig (Chief Investigator)
  2. Prof Deb Verhoeven (Chief Investigator)
  3. Prof Paul Arthur (Chief Investigator)
  4. Prof Andrew May (Chief Investigator)
  5. Prof Rosalind Smith (Chief Investigator)
  6. Prof Ning Gu (Chief Investigator)
  7. Prof Erik Champion (Chief Investigator)
  8. A/Prof Mark Harvey (Chief Investigator)
  9. Prof Victoria Haskins (Chief Investigator)
  10. Prof Lyndall Ryan (Chief Investigator)

The Time-layered cultural map (TLCMap) of Australia is an online research platform that will deliver researcher driven national-scale infrastructure for the humanities, focused on mapping, time series, and data integration. The TLCMap will expand the use of Australian cultural and historical data for research through sharply defined and powerful discovery mechanisms, enabling researchers to visualise hidden geographic and historical patterns and trends, and to build online resources which present to a wider public the rich layers of cultural data in Australian locations. TLCMap is not a singular project or software application with a defined research outcome, but infrastructure linking geo-spatial maps of Australian cultural and historical information, adapted to time series and will be a significant contribution to humanities research in Australia. For researchers, it will transform access to data and to visualisation tools and open new perspectives on Australian culture and history. For the public, it will enable increased accessibility to historical and cultural data through visualisations made available online and in print.

Publications & presentations to finish off



  • Champion, E. (2019: in press). Rethinking Virtual Space. Indiana University Press, Spatial Humanities series. Needs to submit revision, new chapters, devices, images.
  • Champion, E. (2019: in press). Organic Design in Twentieth-Century Nordic Architecture. Routledge. 11 March 2019. 1st proof returned.

Book chapters

  • Champion, E. (2019: in press). “From Historical Models to Virtual Heritage Simulations”. Open access book chapter for Der Modelle Tugend 2.0, by Herder-Institut für historische Ostmitteleuropaforschungm, Heidelberg University Press, Germany. URL: will be out about March.
  • Champion, E. and Foka, A. (2019: invited). “Chapter 19 Art History, Heritage Games, and Virtual Reality”, in Brown, K. J. (Ed.), The Routledge Companion to Digital Humanities and Art History. Routledge, UK. Draft chapter with editor.


  • Champion, E., and Rahaman, H. (2019: invited). Special issue, Sustainability: Natural Sciences in Archaeology & Cultural Heritage, Editor, Ioannis Liritzis. Due 31 December 2018. Open Access.
  • Another is being reviewed.

Conference Presentations (probably enough!)

  1. Champion, E., Bekele, M., Fayad, S. (2018). Pelagios Working Group Paper to be presented at the Linked Pasts IV 2018 conference, 11-13 December 2018, Mainz, Germany. Invited and funded thanks to successful Pelagios grant. URL:
  2. Bekele, M., Champion, E., (2019: accepted). Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives, 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019), Wellington, New Zealand, 15-18 April 2019.
  3. Rahaman, H., Champion, E., (2019: accepted). The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse, 24th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2019), Wellington, New Zealand, 15-18 April 2019.
  4. Champion, E., Rahaman, H. (2019: accepted). 3D Models: Unwanted, Unknown, Unloved, Computer Applications and Quantitative Methods in Archaeology (CAA2019), Krakow, Poland, 23-27 April 2019.
  5. Champion, E. (2019: accepted). Mixable reality, Collaboration, and Evaluation. S36: Computer Applications and Quantitative Methods in Archaeology (CAA2019), Krakow, Poland, 23-27 April 2019.
  6. A February conference in Sydney, not heard back yet, I think.
  7. Another has been submitted to a conference in Perth, 27-29 April.

CFPs (Conferences for 2018-2019)

you may notice I am not listing as many as I used to, I plan on less travel, so these #cfps may slowly abate. If I find a good relevant conference call site I will refer to that.


12-Oct-18 C. the Past Communicating the Past in the Digital Age Cologne Germany
11-Dec-18 14-Nov-18 Linkedpasts Linked Pasts IV (11-13 Dec) [posters] Mainz Germany
06-Feb-19 29-Oct-18 3D ARCH 3D Arch/CIPA Bergamo Italy
13-Apr-19 09-Nov-18 Spaces&Places Spaces and Places Bruges, Belgium
15-Apr-19 01-Oct-18 CAADRIA Intelligent and informed Wellington NZ
23-Apr-19 14-Oct-18 CAA2019 Comp. Apps & Quantitative Methods in Archaeology Kraków Poland
25-Apr-19 31-Oct-18 TToD The Thrill of the Dark: Heritages of Fear, Fascination & Fantasy Birmingham UK
04-May-19 07-Jan-19 CHI2019 Weaving the Threads of CHI (altchi papers) Glasgow UK
08-Jun-19 02-Nov-18 ECSW2019 Euro Conf on Computer-Supported Cooperative Work Salzburg Austria
22-Jun-19 30-Nov-18 ISEA2019 25th International Symposium on Electronic Art Gwangju, South Korea
23-Jun-19 01-Feb-19 IRLN2019 immersive Learning Research Network (iLRN) London UK
26-Jun-19 31-Dec-18 CAADFutures2019 Hello, Culture! Daejeon South Korea
09-Jul-19 27-Nov-18 DH2019 Digital Humanities Utrecht Netherlands
11-Jul-19 01-Nov-18 Ruins of Preserv. Ruins of Preservation Rethinking heritage through counter-archives London UK
06-Aug-19 05-Feb-19 DiGRA2019 ‘Game, Play and the Emerging Ludo Mix’ Kyoto Japan
01-Nov-19 ? SiggraphAsia Siggraph Asia 19 Brisbane Australia
06-Jul-20 ? WAC#9 World Archaeological Congress Prague, Czech Republic
22-Jul-20 ? DH2020 Digital Humanities Ottawa Canada
01-Oct-20 ? ICOMOS2020 ICOMOS WORLD 2020 Sydney Australia

Free Workshop: 3D to Mixed Reality: From Regard3D to HoloLens (23.11.2018)

3D to Mixed Reality: From Regard3D to HoloLens

(register on Eventbrite) Friday 23 Nov 2-4PM Curtin University Library Level 5

3D models adopted/generated from image-based modelling techniques are increasingly used in research, shared online, incorporated into digital archives, and developed as assets for 3D games and for Virtual Reality applications. On the other hand, various HMDs (Head-Mounted-Display) offer Mixed Reality experiences; help us to experience and interact with virtual environments and objects via gesture, speech, gaze, touch and movement. This workshop will demonstrate how to make 3D models from photographs with free and open source software (FOSS, Regard3D), how to import a 3D model to a specific Mixed Reality HMD (Microsoft HoloLens), and you will also learn how the HoloLens can interact with the 3D model in mixed reality.

We will be using the following software:

  • Regard3D
  • MeshLab
  • Unity3D
  • HoloToolkit

What to bring:

You can just register and attend the workshop. However, it is better to bring your own laptop/device, preferably with the following software pre-installed (installation may take an hour but is free of charge):

Please register to secure your place, and cancel your ticket if you are no longer able to attend, as places are limited!

Learning from Lost Architecture: Immersive Experience and Cultural Experience as a New Historiography

The SAHANZ Proceedings for 2018 are out on researchgate. I was co-author of the following:

Learning from Lost Architecture: Immersive Experience and Cultural Experience as a New Historiography

by A de Kruiff, F Marcello, J Paay, E Champion, J Burry – SAHANZ 2018


In 1986, a group of Spanish architects decided to physically recreate an icon of modernist architecture. Mies van der Rohe’s German pavilion for the Barcelona World Expo of 1929 was at the cutting edge of spatial and structural innovation but its influence was limited to what we understand through drawings, photographs, limited film footage and historical interpretations. We can now physically visit the pavilion and experience it but what of all the other pavilions by famous (and less famous) architects that are no more? It would be costly and time consuming to physically rebuild all of them, however virtual reality (VR) technologies and human computer interaction (HCI) methods can bring them back to life. International expo pavilions are temporary structures designed to be at the cutting edge of structural and material technology but what makes them unique and inspirational is seldom preserved directly, their architectural insights, experiential richness and cultural significance are easily lost. This paper asks: How might immersive digital experiences of space help us to recapture ‘authentic’ experiences of history and place? What implications does this have for architectural history, heritage and conservation?

The authors offer some answers to these questions by presenting preliminary results from a larger project entitled ‘Learning from Lost Architecture’: a virtual reconstruction of the Italian Pavilion at the Paris Expo of 1937. Firstly, we will contextualise the practice of digital cultural heritage and present its potential for immersive, investigatory architectural experiences. Secondly, we will critique our own practice to better evaluate the potential of virtual reconstructions to affect architectural learning, discovery and historiography.

de Kruiff, A., Marcello, F., Paay, J., Champion, E. and Burry, J. (2018) 'Learning from Lost Architecture: Immersive Experience and Cultural Experience as a New Historiography'. SAHANZ 2018: HISTORIOGRAPHIES OF TECHNOLOGY AND ARCHITECTURE, The 35th Annual Conference of the Society of Architectural Historians, Australia and New Zealand, Wellington NZ, 4-7 July 2018. Wellington NZ: SAHANZ, 113-126.

The Phenomenology of Real and Virtual Places

New edited book out 8 November:

Champion, E. (Ed.). (2018). The Phenomenology of Real and Virtual Places. The Routledge Studies in Contemporary Philosophy series. Routledge. 08 November 2018 (ebook 26 October 2018 9781315106267). ISBN 9781138094079

Feel free to ask Routledge for a review form and book copy..

This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.

Foreword byJeff Malpas
Introduction by Erik Champion
1. The Inconspicuous Familiarity of Landscape by Ted Relph2. Landscape Archaeology in Skyrim VR by Andrew Reinhard

3. The Efficacy of Phenomenology for Investigating Place with Locative Media by Leighton Evans

4. Postphenomenology and “Places” by Don Ihde

5. Virtual Place and Virtualized Place by Bruce Janz

6. Transactions in virtual places: Sharing and excess in blockchain worlds by Richard Coyne

7. The Kyoto School Philosophy on Place: Nishida and Ueda by John W.M. Krummel

8. Phenomenology of Place and Space in our Epoch: Thinking along Heideggerian Pathways by Nader El-Bizri

9. Norberg-Schulz: Culture, Presence and a Sense of Virtual Place by Erik Champion

10. Heidegger’s Building Dwelling Thinking in terms of Minecraft by Tobias Holischka

11. Cézanne, Merleau-Ponty, and Questions for Augmented Reality by Patricia Locke

12. The Place of Others: Merleau-Ponty and the Interpersonal Origins of Adult Experience by Susan Bredlau

13. “The Place was not a Place”: A Critical Phenomenology of Forced Displacement Neil Vallelly

14. Virtual Dark Tourism in The Town of Light by Florence Smith Nicholls