Game prototyping workshop in Turin

At the Politecnico di Torino, Turin Italy, I gave a talk on Monday in their summer school on Cities Cultural heritage and Digital Humanities, on Virtual heritage and publication issues.

Yesterday I ran a workshop on game prototyping especially for history and heritage games.

The slides from the workshop are here

I am particularly interested in developing the conceptual framework for teaching this, on slides 3-4 (with a better diagram!)

Lecture and workshop on Virtual Heritage, Turin Italy

I am presenting a lecture on virtual heritage research and publication on Monday 17 September, and a Tuesday 18 September workshop on game design and virtual heritage

for the Digital Humanities Summer School at the Politechnico Turin Italy. Students are coming from Europe and America (UCLA is also involved)..


Virtual heritage 40-60 minutes

  1. Introduction, overview of important controversies, debates, issues
  2. Overview of important journals and conferences
  3. Suggestions to improve the field
  4. Techniques to improve paper selection
  5. If time, discussion of papers the attendees are writing or areas of research worthy of writing in the futures (10-20 minutes)

Game design 4 hours

  1. Introductions for all (10-20 minutes)
  2. Overview of game design, serious games and gamification (50-40 minutes) finish at 9:30
  3. Discussion of technologies, methods and prototyping tools (20 minutes). I will suggest for most they can use twine: ***
  4. Group suggest ideas (10 minutes)
  5. Short break/questions (20 minutes)
  6. Selection of teams (10 minutes) Finish at 11:30
  7. Work on game ideas as prototypes and playtest solutions (50 minutes)
  8. Present prototypes to all (50 minutes) finish at 12:30

Given the location is in a castle I think some relevant examples would be a good thing to have.

New Journal article out in print

  • Champion, E. (2018). Computer Games, Heritage and Preservation. Preservation Education & Research, published by the National Council for Preservation Education, USA. URL: Not yet online.


The video game industry is a profitable one. Juniper Research predicted that worldwide it would pass 100 billion dollars in revenue in 2017 (Graham 2017). Virtual heritage (sometimes defined as the application of virtual reality to cultural heritage), has been an academic field of research for at least twenty years (Addison 2001). In recent years, there has been increasing synergies between video games and virtual reality, thanks to increasingly powerful computers and the development of consumer-priced head mounted displays (HMDs), see-through augmented reality HMDs (such as the Microsoft HoloLens or Meta’s Meta 2), and smart-phone based augmented reality systems. In archaeology there has been recent investigations of “archaeogaming”, defined as “the archaeology in and of video games” (J. Aycock & Reinhard 2017), while virtual heritage designers are moving away from the principle goal of photo-realism, towards the potential of interpretation and conceptual learning (Roussou 2005).

Some free 3D digital props/objects

1. Both Textures and Models:

1. Models:

1. Textures:

Apart from Sketchfab: 3D archaeology models

  1. Apart from Sketchfab: 3D archaeology models (and sketchfab has some Cyark models but are they downloadable? At least one is)
  3. 3D stl models etc mostly for 3D printing
  4. free cgtrader 3D archaeology models
  5. nb yobi search by text image 3D
  6. 3D warehouse sketchup then export via sketchup NB St Basil’s Cathedral (possibly 3D print it, see:
  7. Prehistory, Antiquities, Egyptian, Greek, Roman
  8. has Greek temples
  9. 14,000 open source designs
  10. thingiverse has The Lost Temple of Baal-Shamin At Palmyra, Syria (from yegi
  11. G4D
  12. Easter Island?
  13. From the British Museum, article: models on Sketchfab..ok it is hard to avoid Sketchfab
  14. Micropasts see especially
  15. And from Europeana blog

2018 Publications and presentations

Upcoming 2018 talks and publications (to write, revise or proof):

  • Champion, E. (Ed.). (2018: in press). The Phenomenology of Real and Virtual Places. Routledge Studies in Contemporary Philosophy series. Expected publication date: 11 September 2018. Edited book.
  • Champion, E. (2019: contracted). Rethinking Virtual Space. Indiana University Press, Spatial Humanities series. Book.
  • Champion, E. (2019: in press). Organic Design in Twentieth-Century Nordic Architecture. Routledge. 02/05/2019. Book.
  • Champion, E. (2018: in press). “Chapter 11: Norberg-Schulz: Culture, Presence and a Sense of Virtual Place” in Champion, E. (Ed.). The Phenomenology of Real and Virtual Places. Routledge Studies in Contemporary Philosophy series. Expected publication date: 11 September 2018.
  • Champion, E. (2018: in press). “From Historical Models to Virtual Heritage Simulations”. Open access book chapter for Der Modelle Tugend 2.0 by Herder-Institut für historische Ostmitteleuropaforschungm, Heidelberg University Press, Germany. Chapter. URL:
  • Champion, E. and Foka, A. (2019: invited). “Art History, Heritage Games and VR (On the Threshold of Past Art in Future Worlds)”, in Brown, K. J. (Ed.), The Routledge Companion to Digital Humanities and Art History. Routledge, UK. Chapter due end of August.
  • Champion, E. (2018: in press). Computer Games, Heritage and Preservation. Preservation Education & Research, published by the National Council for Preservation Education, USA. URL:
  • Bekele, M., E. Champion, I. Nishanbaev and H. Rahaman (2018 in press). Guidelines for Integrating Spatial and Immersive Visualisation in Virtual Heritage. GI-FORUM. Salzburg, Austria. Now journal article in press.
  • Champion, E. (2018). Games People Dig: Are They Archaeological Experiences or Archaeological Systems? Paper to be presented at the Linked Pasts IV 2018 conference, 11-13 December 2018, Mainz, Germany. Invited and funded thanks to successful Pelagios grant. URL:
  • Champion, Erik. (2018). Interactive, Reconfigurable Screen Tourism. Digital Directions 2018: Intersections, 21-22 August 2018, Invited and funded. National Film and Sound Archive of Australia (NFSA), Canberra, Australia. URL: mission/digital-directions/digital-directions-2018
  • Champion, E. (2018). Games People Dig: Are They Archaeological Experiences or Archaeological Systems? Funded and invited. Communicating the Past in the Digital Age, Digital methods for teaching and learning in Archaeology. Host: Professor Eleftheria Paliou, Computational Archaeology, CoDArchLab, Institute of Archaeology, University of Cologne, Germany, 12-13 October 2018.
  • Champion, E. (2018). Keynote title to be advised (Invited topic: Museums, the relationship between Museum and Research and the development of new interactions with the public through technologies such as gaming). Partially funded and invited (pending confirmation). Host: Professor Arianna Traviglia on behalf of Venice consortium: Il Distretto Veneziano della Ricerca e dell’Innovazione (DVRI), Ca Foscari, Venice, Italy, 13 December 2018. URL:
  • Champion, E. (2018). Invited Professor to Summer School: Cultural Heritage in Context. Digital Technologies for the Humanities. Partially funded, invited. Host: Rosa Tamborrino Politecnico di Torino – Castello del Valentino, Turin Italy, 16-23 September 2018. Joint Project of the Politecnico di Torino POLITO, University of California, Los Angeles (UCLA), École des Hautes Études en Sciences Sociales, Paris (EHESS), and the Italian Association of Urban History (AISU). URL: Topics: Writing a scholarly paper (workshop); Gamification and Cultural Heritage (second workshop).


@CFP Linked Pasts IV: Views From Inside The LOD-cloud

Linked Pasts is an annual symposium dedicated to facilitating practical and pragmatic developments in Linked Open Data in History, Classics, Geography, and Archaeology. It brings together leading exponents of Linked Data from academia, the Cultural Heritage sector as well as providers of infrastructures and library services to address the obstacles to, and issues raised by, developing a digital ecosystem of projects dedicated to interlinking online resources about the past.

Initiated in 2015 at King’s College London, the second Linked Pasts symposium took place at the Universidad Nacional de Educación a Distancia in Madrid. Last year it moved to the Stanford Humanities Centre and now returns to Europe, with the Mainz’ Centre for Digitality in the Humanities and Cultural Studies (mainzed) honoured to welcome this year’s meeting.

Linked Pasts has given researchers and professionals from diverse backgrounds the opportunity to share ideas, methods, and workflows in the light of their own experiences and expertise — on the one hand interrogating current technical challenges, and on the other, working towards collective approaches to solving them.

In the light of a fast growing interest on Linked Data in the Digital Humanities and the potential of LOD for overwriting established disciplinary limits, this year’s symposium aims to focus on the communities within this emerging "linked pasts network," with their differing dynamics and workflows. In a series of six sequential sessions, representatives and practitioners of LOD-communities will assess, discuss and review their approaches along three main themes: people, institutions and methods, complemented by an extensive poster session and parallel breakout-discussions on three special topics. A final wrap-up session will collect results and help to identify an agenda for future Linked Pasts activities.

The three themed sessions will be introduced by invited speakers, discussed in breakout groups and summarized in a plenary talk.

Contact: lp4

Linked Pasts IV is supported by Pelagios, mainzed, the University Library Mainz and the Johannes Gutenberg University Mainz


Tuesday December 11th, 2018

14:30-14:40 Welcome

14:40-16:00 Short presentations of Linked Open Data projects:

  • LatAm: A Historical Gazetteer for Latin America and the Caribbean (Ben and Sara Brumfield-Brumfield Labs)
  • Linking Syriac Geographic Data (Wido van Peursen-Vrije Universiteit Amsterdam)
  • Itiner-e. An online gazetteer of Historical Roads (Tom Brughmans-Univesity of Oxford; Pau de Soto-Universidade Nova de Lisboa; Josep Guitart-Autonomous University of Barcelona; Santi Muxach-Institut d’Estudis Catalans)
  • OttRec: Ottoman Recogito (Antonis Hadjikyriacou-Boğaziçi University)

16:00-16:30 Coffee Break

16:30-17:30 Short presentations of Pelagios Working Groups

  • Linked Texts Working Group (Matteo Romanello-EPFL; Hugh Cayless-Duke)
  • Urban Gazetteer Working Group (Susanna de Beer-Leiden University; Janelle Jenstad-Victoria University; Valeria Vitale-University of London)
  • Australia LAMLOD Group (Erik Champion-Curtin University; Susan Fayad-UNESCO)

18:30-19:30 Informal glüwine

Wednesday December 12th, 2018

09:30-10:00 Coffee and Registration

10:00-10:20 Opener by Kai-Christian Bruhn (mainzed) and Karl Grossner (Pelagios Commons)

10:20-11:20 Keynote by Barbara Fisher (German National Library)

11:20-11:30 Coffee

11:30-13:30 Themed Session-Linked People
LOD facilitators and multiplicators both contribute to the visibility and acceptance of Linked Data. The session provides the opportunity to discuss how can both profit from each other in order to strengthen the role of LOD in historical research.

13:30-14:30 Lunch

14:30-16:30 Themed Session-Linked Institutions
A growing number of institutions already offer or are preparing to publish LOD resources. Join us in a discussion of roles and models of interacting in a national and international perspective as well as in relation to individuals and sectors.

16:30-18:30 Poster Session* with Coffee

19:30-22:00 Reception and Dinner

Thursday December 13th, 2018

09:00-11:00 Themed Session-Linked Methods
LOD itself is a method of publishing data. The consumption of LOD is connected to a wide range of digital approaches accentuating semantics, interoperability or specific research questions. We ask you to exchange your experiences and knowledge about data-pipelines and workflows to encourage and enhance LOD initiatives.

11:00-11:15 Coffee

11:15-14:30 Parallel Breakouts with Buffet Lunch

14:30-15:00 Wrap-up of the Breakout Sessions
Parallel discussions on topics suggested by participants.

15:00-15:30 Coffee

15:30-16:30 General Wrap-up

*Call for Posters

We invite the submission of posters presenting projects, current developments, and technological or methodological approaches to Linked Open Data. The posters will be on display for the entire duration of the conference, and will offer the perfect opportunity for informal networking. The topics illustrated in the posters will be also briefly presented to the audience on Wednesday the 12th of December. To apply, please send an abstract of 300 words in English to lp4 by October 14th.