CFP: GALA Conference Lisbon 5-7 Dec 2017

GALA conference 2017

The Games and Learning Alliance conference (GALA 2017) is an international conference dedicated to the science and application of serious games. This year, it will take place at Instituto Superior Técnico, University of Lisbon (Portugal) on December 5 -7.

GALA 2017 is organized by the Serious Games Society, building a scientific community at international level for shaping future research in the field. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games. The conference will also include tutorials and the annual Serious Games Awards. The proceedings will be published in the Springer Lecture Notes in Computer Science (LNCS) series and the best papers in a special issue of the International Journal of Serious Games, as the previous years.

Possible topics listed at: https://conf.seriousgamessociety.org/call-for-papers/

Important dates:

Papers (10 pages) submission deadline: July 10, 2017

Notification date for Papers: September 8, 2017

Camera Ready Papers and Registration Due: October 2, 2017

CFP DADA 2017 International Conference on Digital Architecture, Nanjing China: “Digital Culture”

2017 International Conference on Digital Technologies in Architectural Education and Research 9-10 September 2017 Nanjing China

Summary

The DADA 2017 International Conference on Digital Architecture organized by the Digital Architecture Design Association in China, and the 2017 International Conference on Digital Technologies in Architectural Education and Research organized by the Education Committee of Digital Technologies in Architecture of the National Committee for Architecture Disciplines in Higher Educational Institutions will be held from September 9 to 10, 2017 at Nanjing

University, Nanjing, China. The theme of the conference is “Digital Culture”. The whole event will include forums, exhibitions and workshops. Teachers and students, architects and industrial practitioners are welcome to attend.

Topics

  1. Research on digital architecture and CAAD
  2. Education of digital technologies in architecture
  3. Practice of digital architecture

Abstract Submission

The abstract should objectively, clearly, and concisely describe the research background, purpose, methodology, result and conclusion.

Format: Chinese (400-600 words) / English (300-400 words) Related images (1-2) Deadline: 25 April 2017

URL https://caad2017.nju.edu.cn/

Email: caad2017 OR fax 025-83595673

Contact Tong Ziyu tzy@nju.edu.cn

Address: Hankou Road 22, Nanjing, School of Architecture and Urban Planning, Nanjing University 210093

Some links to Cultural Heritage Research Tools and Evaluation

http://www.vam.ac.uk/blog/digital-media/choosing-the-right-yardstick-what-research-tools-to-use-when-in-the-digital-development-process

And for those interested in Cultural Heritage evaluation

P Koutsabasis 2017, Empirical Evaluations of Interactive Systems in Cultural Heritage: A Review

http://www.igi-global.com/article/empirical-evaluations-of-interactive-systems-in-cultural-heritage/178596

or https://www.researchgate.net/publication/314013084_Empirical_Evaluations_of_Interactive_Systems_in_Cultural_Heritage_A_Review

Event: 3D applied to historical sciences

La 3D appliquée aux sciences historiques États des lieux, pratiques et outils pour l’acquisition, la modélisation et la présentation de modèles tridimensionnels (3D applied to historical sciences, State of the art, practices and tools for acquiring, modelling and presenting tri-dimensional models).

On the occasion of Prof.H. Maschner’s (USF CVAST, Tampa, USA) and Prof. M. Callieri’s (Visual-Computing Lab, CNR, Pisa, Italy) visits, the laboratories from the french CNRS ArScAn and Trajectoires, and the Université Paris 1 Pantheon- Sorbonne, wished to hold two days of study about 3D data, its practices and tools for acquisition, modelling and presentation of tri-dimensional models in the field of historical sciences.
Interventions will have a length of around 50min and will share a common structure:
– a short presentation of the team of research
– a long presentation of the projects, finished or still undergoing, with an emphasis on the scientific context and questions, the methodology, the technologies chosen, the solutions found and, last but not least, the difficulties encountered.
Based on these interventions, we will discuss the various practices and uses that can be done with these methodologies and the data which are produced by it.

Interventions will be done in French or in English.

URL: https://iscpif.fr/upcomingevents/journees-detude-sur-la-3d-appliquee-aux-sciences-historiques/

Date: 24 & 25 April 2017, Salle de conférence de l’ISC (Institute of Complex Systems) http://www.iscpif.fr/, Paris, France.

I have been asked to teleconference in, looks interesting!

3D Digital Heritage – Exploring Virtual Research Space for Art History

19-20th June, 2017, Berlin
Humboldt-Universität zu Berlin, Humboldt Graduate School, Luisenstr 56, 10117 Berlin

URL: https://www.herder-institut.de/veranstaltungen-ausstellungen/fachtagungen/2017/3d-digital-heritage-exploring-virtual-research-space-for-art-history.html (English) or http://www.kunstgeschichte.hu-berlin.de/veranstaltungen/3d-digital-heritage-exploring-virtual-research-space-for-art-history/

On the 19th I have been invited to keynote along with Frédéric Kaplan:

19 June 17:15 Keynotes and discussion

  • Erik Champion (Curtin, Australia): A Scholarly Ecosystem for 3D Digital Heritage Simulations
  • Frédéric Kaplan (Lausanne, Switzerland): A 4D World: The Time Machine Flagship

then a day of 3D digital reconstruction talks, in English then in German.

#CFP Games For Change, New York 31 July – 2 August 2017

Calls due 24 March http://festival.gamesforchange.org/#submit

Early-bird pricing is available for a limited time. Discounts are available for students, educators, nonprofits, and independent game studios.

Explore the positive power of digital games and virtual technologies in three days of keynotes, panels, and workshops.

Explore groundbreaking new games across three tracks of programming

Back by popular demand, the G4C Festival offers three expertly curated tracks of panels, talks and workshops around emerging sectors in the impact games field.

1. Neurogaming & Health Exploring how games can improve health, fitness, cognitive skills, and mindfulness through interactive experiences and new technologies.

2. Civics & Social Impact Highlighting games that help players engage with contemporary issues on matters of social justice, human development, environment and responsible citizenship.

3. Games for Learning Summit-Sharing new projects and research that evidence the power of game-based learning to transform education in and out of school.

INTRODUCING:

VR for Change Summit

On August 2, join us to explore how virtual technologies offer radical new ways to create social impact.

Talk Ideas and Proposals (Deadline: March 24)

We invite you to submit ideas for talks, panels, demos, and workshops for the 2017 Festival. Session topics should fall within the three tracks of Festival programming or the VR for Change Summit.

Games for Change Awards (Deadline: March 24)

Each year, we celebrate the year’s best impact games with the G4C Awards. If you have launched or will launch a game between January 1, 2016, and March 31, 2017, we encourage you to apply! Categories include: Most Significant Impact, Most Innovative, Best Game Play, Best Learning Game, and Game of the Year.