UNESCO Chair of Cultural Heritage and Visualisation, and Professor at Media Culture and Creative Arts, in the Humanities Faculty of Curtin University, Perth, Western Australia. The purpose of the Chair is to promote an integrated system of research, training, information and documentation on virtual heritage sites and facilitate collaboration between high-level, internationally-recognized researchers and teaching staff of Curtin University and other institutions throughout the world.

My role is also to encourage visualisation in the humanities (and beyond), including postgraduate research (applications will all be considered). My Curtin page is here. I am also CIC Visualisation Theme Leader and Steering Committee member at the Curtin Institute for Computation.

My recent books are Critical Gaming: Interactive History and Virtual Heritage for Routledge’s Digital Research in the Arts and Humanities Series, Playing with the Past (Springer, 2011), editor of Game Mods: Design, Theory and Criticism (ETC Press, 2012) and co-editor of  Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017).

Previously I was Project Leader of the new Digital Humanities Lab Denmark, a consortium of four Danish universities, the State Library and the Royal Library, and I was hosted at Aarhus University. I was one of the two VCC 2 task heads for DARIAH.eu and part of my role involved working with EU research infrastructures and projects.

Prior to Denmark I was Associate Professor and the Director of Postgraduate Studies and Research at the Auckland School of Design, Massey University where I taught critical studies/design history, design research methods, and digital media.

More information about my publications can be found at

I also edited or co-edited special issues include Entertainment Computing: Entertainment in Serious Games; Leonardo Online: Creative Data , Games & CultureTechné, the International Journal of Architectural Computing (IJAC): Between Man and Machine, and the International Journal of Heritage Studies: Sense of Place.

Past keynotes and invited talks have been at Virtual Research Environment and Digital 3D Reconstructions, Herder Institut für historische Ostmitteleuropaforschung, Humboldt University, Berlin Germany 2017; Interactive Pasts, Leiden 2016; VIRTUAL ARCHAEOLOGY: Museums & Cultural Tourism (VAMCT2015) at Delphi Greece; Interacting with Cultural Heritage in the Digital Age, host: INAH (Instituto Nacional de Antropología e Historia), Mexico 2015; LEAP Presence seminar in Barcelona Spain 2015; Cultural and Technological Innovation Symposium (CTIS 2014) in Shenzhen China; u21: Digital Humanities in Lund, 2012; ESF: Networked Humanities: Art in the Web in Italy 2010; Virtual Systems and Multimedia 2007 in Australia; Digital Applications in Cultural Heritage (DACH) 2007 in Taiwan; State of Play 2007, in Singapore; and Cyberarchaeology 2006 in Spain. I have also been invited to speak in Indiana, Australia (multiple times), the United Kingdom, Sweden, Finland, and Denmark.

I have acted as an expert witness or references for various United States National Endowment of the Humanities applications, and also for a research proposal by Greek museums and universities. My most recent supervising and research was on 3D MS Kinect projection/interaction, Mac OS-based game design, InterMedia, hybrid tactile panorama tables, biofeedback for immersive gameplay, evaluation critiques of Virtual Heritage and Presence in virtual environments, thematic interfaces, history-based game environments, and warping for projection onto 3D surfaces.

I have and am reviewing for various conferences such as VSMM, VAST, CHI, OZCHi, CHiNZ, Computer Applications in Archaeology, Interactive Entertainment, CAADRIA, eCAADe, Creativity and Cognition, and DiGRA. I was co-chair of CHiNZ2010 and Interactive Entertainment 2010.

I am a member of ICIP ICOMOS, and on the editorial boards of:

NB I was Book Review Co-editor at the International Journal of Gaming and Computer-Mediated Simulations from 2008-2011. Past reviewer of The Journal of Interactive Technology and Pedagogy.

Funding and awards include 2015 best book chapter (Curtin, Humanities), a grant from the ALLC-European Association of Digital Humanities, Massey University Research Fellowship, A College of Creative Arts Mid-Career Research Award; Massey University Research Fund; Fulbright Travel Award; Fund for Innovation and Excellence in Teaching (FIET grant); Massey University International Visitor Research Fund; $80, 000 (Sing) UNSW Asia Group Seed Funding Scheme Award; Apple Universities Consortium Staff Scholarship; UQ New Staff Research Grant ($12, 000 AUD); Dean’s Prize for best published postgraduate work (University of Melbourne); AUC 2005 Conference funding, Best paper in Virtual Heritage; (VSMM 2003, Montreal Canada); University of Melbourne ABP Conference travel grant and fieldwork grant; KAIST Korea Young Virtual Reality Researcher (YVR) conference funding; ARC SPIRT Scholarship; Svenska Institutet Scholarship.

EMAIL: nzerik AT gmail.com
TWITTER @nzerik
SLIDESHARE: http://www.slideshare.net/nzerik/presentations

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