Digital Humanities, Libraries, and Partnerships FREE preprint chapters

Preprint versions of chapters appearing in Digital Humanities, Libraries, and Partnerships: A Critical Examination of Labor, Network, and Community. Eds. Robin Kear and Kate Joranson. Chandos, 2018.

Final versions of all chapters appear in the published version of the book, available here:

Introduction, Robin Kear and Kate Joranson:

Chapter 2: “Our Marathon: The Role of Graduate Student and Library Labor In Making The Boston Bombing Digital Archive” by Jim McGrath and Alicia Peaker.

Chapter 3: “Digital Humanities as Public Humanities: Transformative Collaboration in Graduate Education.” by Laurie N. Taylor, Poushali Bhadury, Elizabeth Dale, Randi K. Gill-Sadler, Leah Rosenberg, Brian W. Keith, Prea Persaud:

Chapter 4: “Exploring the Moving Image: The Role of Audiovisual Archives as Partners for Digital Humanities and Cultural Heritage Institutions” by Adelheid Heftberger. In Digital Humanities, Libraries, and Partnerships: A Critical Examination of Labor, Network, and Community, edited by Robin Kear and Kate Joranson, Chandos, 2018, 45-57.

Chapter 6: Glass, E. R. (2018). Engaging the knowledge commons: setting up virtual participatory spaces for academic collaboration and community. In Digital Humanities, Libraries, and Partnerships: A Critical Examination of Labor, Network, and Community. UC San Diego. Retrieved from

Chapter 7: Miller, Karen, Erik Champion, Lise Summers, Artur Lugmayr, and Marie Clarke. 2018. “Chapter 7 – The Role of Responsive Library Makerspaces in Supporting Informal Learning in the Digital Humanities.” In Digital Humanities, Libraries, and Partnerships, 91-105. Chandos Publishing. Retrieved from

Chapter 10: “Digital Humanities as Community Engagement: The Digital Watts Project” by Melanie Hubbard and Demrot Ryan:

Chapter 11: Russell, Beth. “The Collaborative Project Management Model: Akkasah, an Arab Photography Project.” Digital Humanities, Libraries, and Partnerships: A Critical Examination of Labor, Network, and Community, edited by Robin Kear and Kate Joranson, Chandos, 2018.


3D Digital Heritage, Berlin program

I am speaking at 3D Heritage Exploring Virtual Research Space for Art, 19 -20 June 2017, Berlin. Program here

Address:Humboldt-Universität zu Berlin, Humboldt Graduate School,Luisenstr 56, 10117, Berlin

A Scholarly Ecosystem for 3D Digital Heritage Simulations
Erik Champion

Major impediments to the development of high quality and effective virtual heritage projects has been technological constraints or insufficient audience evaluation methods. That said, this talk proposes that a more fundamental issue has been with the design, circulation and use of the digital models themselves as components of scholarly arguments or as vehicles to communicate hypotheses to the wider public.

In Australia, we have proposed to UNESCO that we run a project to survey, collate and develop tools for heritage sites and related built environments, focusing initially on Australia. The aim is to consolidate and disseminate 3D models and virtual environments of world heritage sites, host virtual heritage examples, tutorials, tools and technologies so heritage groups and classrooms could learn to develop and maintain 3D models and virtual environments, and act as advisor on policy formulation for the use, evaluation and application of these 3D digital environments and digital models for use in the classroom and for general visualisation projects.

The resulting UNESCO Chair project will implement and advise on 3D models of World Heritage Sites, how 3D models can be employed in teaching and research, investigate ways to host both the digital models and related paradata and publications, and transfer formats (for desktop use, mobile computing etc.), ideally with UNESCO, and we will leverage research facilities at Curtin and at partner institutes and research facilities like the HIVE (Figure 1).

The primary goal is to help educate the public in the area of world heritage sites via interactive collaborative digital media, with an emphasis on free and open source software, and a secondary goal is to examine virtual heritage and related digital simulations as components of scholarly arguments. The UNESCO Chair’s project team will also critique, integrate and extend existing and new infrastructure to support this learning material and the overall integration of scholarly publications, publicly available media and online directories and repositories of digital 3D simulations of world heritage sites and related artefacts as a scholarly ecosystem.


Book series in Digital Humanities and Digital Heritage

Digital Heritage/Archaeology

Digital Humanities

See also which lists

Books and Book Series

NB Is UWM also a Digital (book series) publisher?


Supporting digital scholarship in the humanities

31 August, I was part of a panel in Curtin’s research week to discuss digital scholarship. And from my notes I was asked to email here are some of my suggestions that might be of some interest and not just for library makerspaces..

In my brief chat I said when I was the project leader of Dighumlab for 4 universities (and now 2 libraries) in Denmark, I asked myself the following questions (abridged):

  • What is a research infrastructure?
  • What do we mean by a laboratory – is there only one?
  • What kind of databases do we have?
  • What about funding?
  • Who is the audience?
  • What should we deliver and when?
  • What are the goals for success after the 5 year period (our contract period) and how do we measure it?

I suggested that genuine infrastructures invest and support not just equipment but also people, skills, training, exchanges, enthusiasm.
Most DH centres are resource based or centre-based, few are distributed. But the most important thing is to work out who you want to work for and with and what resources and profile you hope to focus around.
For our discussion in research week I was not sure if people are talking about a cluster, centre, lab, and for learning, scholarship or support. Perhaps all three but I suggest to focus on one or two but ensure knowledge is carried on past individuals and some of the research aims to evaluate maintain and improve the quality or quantity of that information (it should not just be a pipeline, the pipeline itself should also be an area of research).
I did say some form of meeting space is important (like Curtin Library Makerspace!), archives are important (our Library has that but perhaps it needs to start looking at new more public focussed ones as well), and there are related degrees. So you could tackle any one of those three areas I mentioned, learning, scholarship and support.

For example with this UNESCO chair I have 3 years of workshop funding and 4 years of visiting fellowship funding. Rather than invite people who arrive talk and leave I think it best for me to build it around the makings a 3D archive, invite experts* in the first year to help us survey and build best practice, invite people to help us build it, invite experts in year 3 to help us evaluate it with local communities etc.. AND build a summer workshop or senior class around the visiting experts and workshop funding.

*With DIGHUMAB in 2012 I organised a 1 day conference, invited 4 experts from Nordic/UK countries and 2 infrastructure leaders (CLARIN and DARIAH), in areas we wanted to learn more about or connect with, to come and talk.
What did we get out of that? DARIAH helped DIGHUMLAB academics find partners for an EU project application and asked to host a meeting in Copenhagen, CLARIAH received ERIC EU status with a strong Danish leadership component, Sweden (HUMLAB) invited two of us to their conference; Oslo invited me for a talk and so did Aalto U (Finland), and Lorna Hughes helped bring NeDiMAH people to Copenhagen in 2013 for a conference on cultural heritage tools and archives, and a book (Cultural Heritage Digital Tools and Infrastructures, Routlege 2017 or 2018, google books?) will come out of that. All from a one day conference with just 6 invited and 4 local speakers! Oh, breakout time helps.

See also







Well #GLAMVR16 was the twitter hashtag for Friday 26 August’s event held at the HIVE Curtin university, Perth. In the morning two invited speakers (Assistant Professor Elaine Sullivan and Mr Conal Tuohy) gave talks on Digital Karnak and Linked Open Data. They were followed by myself and my colleagues at the School of Media, Culture and Creative Arts, then a workshop on Trove data feed into UNITY game engine dynamically (Mr Michael Wiebrands) and Augmented Reality, Vueforia>Unity (Mr Dominic Manley).

There were three themes/reasons for the morning talks and afternoon workshops.

1.Digital Heritage: Workflows & issues in preserving, exporting & linking digital collections (especially heritage collections for GLAM.

2.Scholarly Making: Encourage makerspaces & other activities in tandem with academic research.

3.Experiential Media: Develop AR/VR & other new media technology & projects esp. for humanities.

The event was part of a strategic grant received from the School of Media Culture and Creative Arts, so thanks very much to MCCA!

Schedule and links to slides

Session title and links to slideshare PRESENTER
Introductions Erik Champion
Digital Karnak Elaine Sullivan, UCSC USA
Linked Open Data Visualisation Conal Tuohy, Brisbane
Making collections accessible in an online environment Lise Summers
Digital scholarship, makerspaces and the library Karen Miller
Digital Heritage Interfaces and Experiential Media Erik Champion
Simple Biometric Devices for Audience Engagement Stuart Bender
Usability of interactive digital multimedia in the GLAM sector Beata Dawson
Emotive Media – Visualisation and Analysis of Human Bio-Feedback Data Artur Lugmayr
Visualising information with RAM iSquares Pauline Joseph
digital workflows (UNITY)  Michael Wiebrands
Introduction to Augmented Reality Dominic Manley
final questions/social networking/ SUNDOWNER Centre for Aboriginal Studies Foyer

Digital Heritage, Scholarly Making & Experiential Media

Our internal small grant (School of Media Culture and Creative Arts, Curtin University) was successful!

Here is a synopsis of the application (redacted):

Digital Heritage, Scholarly Making & Experiential Media

We propose

  • A one-day workshop [Friday 26 August 2016, HIVE] with 3D, Digital APIs, UNITY and Augmented Reality workshops.
  • We will present our projects at that workshop and a month later meet to review progress and each other’s publications and grants.
  • Then we will organize with the Library and other GLAM partners a cultural hackathon in Perth where programmers and other parties spend a day creating software prototypes based on our ideas from the workshop. The best project will win a prize but the IP will be open source and contestants may be invited into the research projects or related grant applications.
  • Equipment to build prototypes and showcases for future grants. Part of the money will also go into Virtual Reality headsets, and Augmented Reality equipment that can be loaned out from the MCCA store to postgraduates and students.

The above would help progress the below research projects:

  • Another need is to develop the maker-space and digital literacy skills in information studies and the Library Makerspace, to develop a research area in scholarly making.
  • Another project is to integrate archives and records with real-time visualisation such as in the area of digital humanities scholarship, software training in digital humanities, and hands on workshops and crafting projects at the Curtin University Library.
  • Another project is to explore how SCALAR can integrate 3D and Augmented Reality and create a framework for cloud-based media assets that could dynamically relate to an online scholarly publication and whether that journal in printed form, with augmented reality trackers and head mounted displays could create multimedia scholarly journals where the multimedia is dynamically downloaded from the Internet so can be continually updated. Can this work inform future developments of eSPACE and interest in ‘scholarly making’ and makerspaces?
  • There is potential to create an experiential media research cluster with the new staff of SODA, to explore immersive and interactive media that can capture emotions and affects of participants or players. This requires suitable equipment.

CFPs for August 2016

17-Nov-16 19-Aug-16 DIGRAA2016 Digital Games Research Association Australasia Melbourne Australia
31-Jan-17 22-Aug-16 ACSW2017 Australasian Computer Science Week 2017 Geelong Australia
14-Mar-17 26-Aug-16 CAA2017 Digital Archaeologies Material Worlds (call for sessions) Atlanta Georgia USA
19-Dec-16 31-Aug-16 TAG Theoretical Archaeology Group – “Visualisation” sessions Southampton UK
27-Nov-16 01-Sep-16 VICTA Visions on Internet o f Cultural Things and Applications Naples Italy
15-Feb-17 01-Sep-16 MuseumNext MuseumNext Melbourne Australia
06-May-17 14-Sep-16 chi2017 Computer Human Interaction Denver Colorado USA
25-May-17 30-Sep-16 otsf The Archaeology of Sound: a Bridge that Connects Cultures, Time & Space Malta
24-Apr-17 07-Oct-16 EG2017 Eurographics 2017 Lyons France
03-Mar-17 09-Oct-16 AMC IUI intelligent user interfaces Limassol Cyprus
03-Apr-17 19-Oct-16 www2017 World Wide Web 2017 Perth Australia
10-May-17 01-Nov-16 2D+3D photo 2D+3D photography Rijksmuseum, Netherlands
20-May-17 15-Nov-16 Technoheritage Science & Technology for the Conservation of Cultural Heritage Cádiz Spain
01-Aug-17 21-Nov-16 ISEA2017 International Symposium on Electronic Art Manizales, Columbia
27-Jun-17 06-Jan-17 CC2017 ACM Creativity and Cognition Singapore
28-Aug-17 01-Feb-17 CIPA 2017 Digital Workflows for Heritage Conservation Carleton Canada
30-Aug-17 27-Mar-17 DCH2017 Digital Cultural Heritage Berlin Germany
15-Jun-17 ? CDH Centre of Digital Heritage Leiden Netherlands
26-Jun-17 ? ilrn2017 immersive Learning Research Network (iLRN Coimbra Portugal
10-Jul-17 ? DiGRA2017 Digital Games Melbourne Australia
08-Aug-17 ? DH2017 Digital Humanities 2017: Access Montreal Canada
02-Nov-17 ? HASTAC17 The Possible Worlds of Digital Humanities Orlando Florida
24-Jun-18 ? DH2018 Digital Humanities 2018 Mexico