Digital Classicist London 2012: Call for Papers
Digital Classicist London 2012: Call for Papers
January 24th, 2012 by Gabriel Bodard The annual Digital Classicist London seminar series on the subject of research into the ancient world that has an innovative digital component will run again in Summer 2012.
We warmly welcome contributions from students as well as from established researchers and practitioners. Themes could include digital text, linguistics technology, imaging and visualization, linked data, open access, geographic analysis, serious gaming and any other digital or quantitative methods. While we welcome high-quality application papers discussing individual projects, the series also hopes to accommodate broader theoretical consideration of the use of digital technology in Classical studies. The content should be of interest both to classicists, ancient historians or archaeologists, and to information scientists or digital humanists, and have an academic research agenda relevant to at least one of those fields.
The seminars will run on Friday afternoons (16:30-18:00) from June to mid-July in Senate House, London, hosted by the Institute of Classical Studies (ending early this year to avoid clashing with the Olympic Games). In previous years collected papers from the seminars have been published in a special issue of Digital Medievalist; a printed volume from Ashgate Press; a BICS supplement (in production). The last few years’ papers have been released as audio podcasts. We have had expressions of interest in further print volumes from more than one publisher.
There is a budget to assist with travel to London (usually from within the UK, but we have occasionally been able to assist international presenters to attend, so please enquire).
To submit a paper for consideration for the Digital Classicist London Seminars, please email an abstract of 300-500 words togabriel.bodard, by midnight UTC on April 1st, 2012.
More information will be found athttp://www.digitalclassicist.org/wip/wip2012.html
CFP: The 9th International Conference on Cooperative Design, Visualization and,Engineering – www.cdve.org, Sept. 2-5, Osaka, Japan
CDVE2012 Abstract deadline is approaching
The 9th International Conference on Cooperative Design, Visualization and Engineering -www.cdve.org, Sept. 2-5, Osaka, Japan
The Abstract submission deadline is: Feb. 15, 2012
You should submit the abstract and the paper by Easychair system. Please check how to submit a paper inhttp://www.cdve.org/submit.html .
Even the abstract submission is not obligated. You can submit a full paper without an abstract. However, we highly recommend you to submit an abstract to increase the chance of your paper acceptance and raise the quality of the papers.
Our keynote speaker will be Professor Renate Fruchter at Stanford University, founding director of the Project Based Learning Laboratory. The proceedings will be published by Springer Verlag on their Lecture Notes of Computer Science (LNCS).
All the original paper abstracts on our conference topics are welcome. The papers should not be published nor submitted elsewhere. We emphasize the cooperative aspect of all of them but not the disciplines themselves. Please make sure that your paper addresses the cooperative aspect.
Please feel free to forward this call to any parties and link the conference website to your own website.
We look forward to seeing you in Osaka, Japan!
The Humanities and Heritage
I have a little personal research project partially on the backburner, my own view of digital humanities. To improve my viewpoint I have been reading articles on the Internet (our library is a bit behind in this area) on definitions of humanities, for I think that is part of the problem in defining “digital humanities”. Lo and behold I found this (interesting if ironic) definition of humanities, with a strong emphasis on heritage:
National Endowment For The Humanities
According to the 1965 National Foundation on the Arts and the Humanities Act, “The term ‘humanities’ includes, but is not limited to, the study of the following: language, both modern and classical; linguistics; literature; history; jurisprudence; philosophy; archaeology; comparative religion; ethics; the history, criticism and theory of the arts; those aspects of social sciences which have humanistic content and employ humanistic methods; and the study and application of the humanities to the human environment with particular attention to reflecting our diverse heritage, traditions, and history and to the relevance of the humanities to the current conditions of national life.”
Update
I am revising and updating this site in January 2012 so there may be a few new changes. I don’t know if I will keep stocking this blog with CFPS etc, as other people create handy design and digital media CFPs. Anyway please forgive me if some things change dramatically.
Please also note I am no longer handling postgraduate submissions to the College of Creative Arts, Massey University, please contact them directly via this web page:
If you wish to contact ASD, the Auckland School of Design, try here:
http://www.massey.ac.nz/massey/learning/colleges/college-creative-arts/schools/auckland-school-of-design/auckland-school-of-design_home.cfm
Interactive Entertainment 2010 Proceedings
The conference proceedings of IE ’10 appears to be finally online, refer
http://dl.acm.org/citation.cfm?id=2078101&coll=DL&dl=GUIDE&CFID=77587727&CFTOKEN=61192343
It does not have acceptance rates (I think) but at this point in time I am just happy to see it in the ACM digital library!
cfa:The Computer Games Journal
uDocs Ltd is pleased to announce the launch of The Computer Games Journal.
This can be accessed at: http://www.computergamesjournal.com
Computing / games students, academics and industry professionals are invited to submit the following:
- Research papers (including review papers; progress papers; surveys; lab and QA testing studies);
- Essays and commentary on current games industry issues;
- Computer games degree dissertations.
The Computer Games Journal will be a technical publication with a business focus. It will be focussed on new developments in computer games design, development and marketing; and on the economic and technical issues facing the games industry.
upcoming publications
I am trying to get everything published as I tidy up my academic backlog.
I think I mentioned two journal articles were published last year
Tost, L., & Champion, E. (2011). Evaluating Presence in Virtual Heritage Projects. International Journal of Heritage Studies (Taylor & Francis). DOI:10.1080/13527258.2011.577796 OR http://www.tandfonline.com/doi/abs/10.1080/13527258.2011.577796
Champion, E., Bishop, I., & Dave, B. (2011). The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual Reality, 1-19. DOI: 10.1007/s10055-011-0191-0
Two book chapters should also appear in 2012 or maybe even 2013:
Travels in Intermedia[lity]: ReBlurring the Boundaries, Bernd Herzogenrath, ed. Interfaces: Studies in Visual Culture Series, Dartmouth College Press, 2012. NB Not in stock or not yet published, expected: June 2012. URL: http://www.upne.com/1611682595.html
Champion, Erik. “History and Heritage in Virtual Worlds” in Grimshaw, M. (Ed.). (Pending). The Oxford Handbook of Virtuality. New York: Oxford University Press.
Current state of abstract: The potential of virtual reality technology applied to history and to cultural heritage appears to be rich and promising. Teaching history through digitally simulated ‘learning by doing’ is an incredibly understudied research area and is of vital importance to a richer understanding of culture and place. However many issues await to confront us: potential confusion between what is the past and what is history; the issue of realism when applied to the simulated portrayal of history and heritage; effective and meaningful interaction; the ownership of cultural knowledge before during and after it is digitally transmitted across the world; and how we can evaluate the successes and failures of this field.
There are also two edited journal special issues (for Games and Culture, and Virtual Reality), that are either at the publishers or waiting with me.
And also an edited book project, on game mod design and theory, which I promise is still likely to be published this year.
Hope I have not forgotten anything! EDIT: I did forget an article for the International Journal of Architectural Computing, with Andrew Dekker, on biofeedback, should be published (when it arrives) here: http://multi-science.metapress.com/content/121497/
CFP: 30th eCAADe 2012, Prague – 2nd CfP
30th eCAADe Conference September 12 — 14, 2012
Czech Technical University in Prague Faculty of Architecture Prague, Czech Republic
ecaade2012
www.facebook.com/event.php?eid=282249788460217
www.ecaade.org
DIGITAL PHYSICALITY | PHYSICAL DIGITALITY SECOND CALL FOR PAPERS
Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication means, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants.
Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and we need to investigate its potential. We have to search for new strategies that acknowledge the synergetic qualities of the physical and the digital. This is not limited to artifacts or what we design, but it also influences the process, methods, and what or how we teach. For the conference therefore, we are looking for contributions that explore this synergy.
Authors are encouraged to submit their work on the conference theme.
Subjects may be, but are not limited to: CAAD curriculum. Modes of production. New design concepts and strategies. Mass customization. Collaborative design. Digital aids to design creativity. User participation in design. Generative design. Virtual architecture. Shape studies. Virtual reality. Precedence and prototypes. Web-based design. Design tool development. Human-Computer Interaction. Simulation, prediction, and evaluation. City modelling. Digital applications in construction.
IMPORTANT DATES
Extended abstracts – - – - – - – - – - -4 February 2012
For extended abstracts, use the template on the website: http://ecaade2012.molab.eu/submission.htm
Abstracts must be uploaded via the eCAADe 2012 OpenConf website (start by the end of January).
Acceptance of papers – - – - – - – - – 26 March 2012
Submission of full papers – - – - – - -3 June 2012
Deadline early registration- – - – - – -3 June 2012
eCAADe workshops – - – - – - – - – -10-11 September 2012
eCAADe conference – - – - – - – - -12-14 September 2012
Contact email: ecaade2012@fa.cvut.cz
Conference organizers: Henri Achten and Dana Matejovska Cabinet of Architectural Modelling Faculty of Architecture Czech Technical University in Prague Czech Republic
IJGCMS requires a new Book Review co-editor
After three busy but enjoyable years I have decided to step down from the above role, so the editor at International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is now looking for a replacement for me to work with Paul Waelchli. For more information see their website at http://www.igi-global.com/ijgcms (submit articles to ijgcms at gmail.com) and if you are interested in the above volunteer role please contact Rick Ferdig his email address is r ferdig at gmail dot com.
IJAC – International Journal of Architectural Computing
IJAC | International Journal of Architectural Computing*
We invite authors to submit original research papers for the issue scheduled for May/June 2012, under the title
Augmented Culture**
Gabriela Celani and Eduardo Nardelli
Guest editors
Deadline January 15th, 2012
Augmented Culture talks about a combination of interdependent social and technological meanings in a complex, multiple, interactive and interconnected context. It acknowledges that a new social and cultural paradigm is being developed as the old barriers of time, space and language are ruptured and transcended. In our knowledge-based civilization, we inhabit interconnected societies where new relational forms are configured. Additionally, cultural expressions have been qualitatively augmented starting from their integration with information and communication technologies, which have dramatically enhanced not only their creative and reflective processes, but also the realization and construction of cultural objects.
In this sense, an Augmented Culture compels us to investigate the wide and complex spectrum of the variables that express the interdisciplinary, collective and participative constructions of our present age, so strongly related to visual culture, information culture and interface culture. Thus, we consider it necessary to concentrate, to expand, to spread and to share exploratory, descriptive or explanatory experiences and productions of such phenomena. The attempt is to define a multidimensional theoretical framework that while recognizing today’s state-of-the-art and tendencies, providing us with a critical viewpoint.
Authors are invited to submit complete and original papers that have not been published elsewhere and are not currently under consideration for another journal. The submissions should be full-length papers (3000 – 5000 words, maximum length 6000 words) complete with illustrations reporting original research or practice.
Papers must be submitted only by the IJAC online system at http://www.architecturalcomputing.org/review/author/submit.php Please type “Augmented Culture” in the “Optional Comments” box in the form.
More information about IJAC can be seen at: http://www.architecturalcomputing.org/jour/about.html
Detailed instructions for authors can be seen at http://www.multi-science.co.uk/gen_authors.htm
A template can be downloaded from: http://www.architecturalcomputing.org/downloads/IJAC_paper_template09.doc
Important dates
Deadline for submitting papers: January 15th, 2012
Notification of acceptance sent to authors: March 15th, 2012 Final papers due: March 31st, 2012
Publication date: May/June 2012
CFP: Call for Submissions to the Research and Experimental Game Festival
Call for Submissions to the Research and Experimental Game Festival
Foundations of Digital Games 2012 May 29-June 1, 2012 Raleigh, North Carolina
Important Dates
Research and Experimental game Festival Submission:19 January 2012
Research and Experimental Game Festival Notification: 01 March 2012
Research and Experimental Games Festival Submissions
The Festival is designed to showcase playable games that are experimental or have a research component. Submitted games could be significant because they are designed to answer a research question or experiment with the design process, or because their technological components represent research advancements. Works in progress are permitted, but the game will ideally include at least one playable level (or comparable unit of play time). Works that have not yet reached this stage may be more suitable for the conference demo track.
Submissions should also include a 2-4 page writeup of the project which addresses requirements (technical and otherwise) needed for demonstrating the game at FDG. The text should outline the game’s research context, and how the work demonstrates rigor in methodology and a contribution to knowledge. Submissions should also include a link to the game, and/or substantive documentation, hosted on your own server or one of your choosing.
We welcome and encourage works exploring a variety of disciplinary approaches and methodologies, including interdisciplinary collaborations. It is the responsibility of the contributor to ensure all necessary information is accessible at all times during the judging period (19 January 2012 to 01 March 2012).
Games will be peer reviewed by an international panel comprised of academics, artists, and game designers. The Festival accepts works at all stages of publishing, regardless of source funding, provided the work clearly demonstrates an advancement to current and/or ongoing research. Works previously submitted to other festivals or exhibitions are permitted.
General Submission Guidelines
The 2-4 page writeup must be in either PDF or DOC format, and comply with the official ACM proceedings format using one of the templates provided at http://www.acm.org/sigs/pubs/proceed/template.html.
Submissions must be made via EasyChair at https://www.easychair.org/conferences/?conf=fdg2012
If you have any questions or problems, please do not hestitate to contact the Festival Chair Cindy Poremba at cindy @ docgames dot com
Travels in Intermedia[lity]: ReBlurring the Boundaries
The below will be out next year, a new collection of essays on Intermedia, my chapter is on intermedia, games and the magic circle. Looking forward to finally seeing this in print!
Travels in Intermedia[lity]: ReBlurring the Boundaries, Bernd Herzogenrath, ed. Interfaces: Studies in Visual Culture Series, Dartmouth College Press, 2012. NB Not in stock or not yet published, expected: June 2012. URL: http://www.upne.com/1611682595.html
cfp: 6th European Conference on Game-Based Learning 2012
this is a call for papers for ECGBL 2012 in Cork Ireland 4-5 October, 2012. Abstracts are due 16 March 2012.
Also please note that proceedings for all conferences are kept online at http://academic-conferences.org/proceedings2011.htm
Google Scholar Citation Page
If your publications are listed in Google Scholar then I can recommend this service, it lists your papers and citations (and can export them as references). For example, a list of my publications is here http://scholar.google.com/citations?user=LmwiRJcAAAAJ
New journal article online
“Evaluating Presence in Virtual Heritage Projects” by Dr Laia Tost and myself is available online in the International Journal of Heritage Studies (18 November 2011) at http://www.tandfonline.com/doi/abs/10.1080/13527258.2011.577796
ICDHS 2012: Design frontiers: territories, concepts, technologies (Sep 2012, São Paulo Brazil)
ICDHS 2012: Design frontiers: territories, concepts, technologies (Sep 2012, São Paulo Brazil)
Location: University of São Paulo • Mackenzie Presbyterian University, São Paulo, Brazil
Website: www.fau.usp.br/icdhs2012
Deadline for proposals: 29 Feb 2012
8th Conference of the International Committee for Design History and Design Studies
History marks territories that in some way or another are reflected in design. Since the first ICDHS conference, held in Barcelona in 1999, significant steps were taken to draw attention to the nature of design studies, practice and history in a wider world context. Parallel to that, the configuration of design landscapes has been significantly altered by education, technology and national state policies intended to promote local industries and sites by means of design.
The 8th ICDHS conference, “Design Frontiers: territories, concepts, technologies”, aims to discuss how design history and design studies may push the limits of design knowledge. The frontiers of design may be challenged by the exploration of new territories, by the establishment of new concepts, by the emergence of new technologies, as well as by rediscovering the past and by finding new ways of applying current wisdom.
KEY DATES
Deadline for paper proposals: 29 February 2012
Notification of acceptance: 1 May 2012
Deadline for author registration: 1 July 2012
CFP the Connected Past 24-25 March 2012 Southampton UK
http://connectedpast.soton.ac.uk/
The Connected Past: people, networks and complexity in archaeology and history
University of Southampton 24-25 March 2012
http://connectedpast.soton.ac.uk/
Organisers: Tom Brughmans, Anna Collar, Fiona Coward
Confirmed keynote speakers: Professor Carl Knappett and Professor Alex Bentley
Over the past decade ‘network’ has become a buzz-word in many disciplines across the humanities and sciences. Researchers in archaeology and history in particular are increasingly exploring network-based theory and methodologies drawn from complex network models as a means of understanding dynamic social relationships in the past, as well as technical relationships in their data. This conference aims to provide a platform for pioneering, multidisciplinary, collaborative work by researchers working to develop network approaches and their application to the past.
The conference will be held over two days immediately preceding the CAA conference (Computer Applications and Quantitative Methods in Archaeology), also hosted by the University of Southampton (http://caa2012.org), allowing participants to easily attend both.
The conference aims to:
• provide a forum for the presentation of multidisciplinary network-based research
• discuss the practicalities and implications of applying network perspectives and methodologies to archaeological and historical data in particular
• establish a group of researchers interested in the potential of network approaches for archaeology and history
• foster cross-disciplinary dialogue and collaborative work towards integrated analytical frameworks for understanding complex networks
• stimulate debate about the application of network theory and analysis within archaeology and history in particular, but also more widely, highlight the relevance of this work for the continued development of network theory in other disciplines
We welcome contributions addressing any of (but not restricted to) the following themes:
· The diffusion of innovations, people and objects in the past
· Social network analysis in archaeology and history
· The dynamics between physical and relational space
· Evolving and multiplex networks
· Quantitative network techniques and the use of computers to aid analysis
· Emergent properties in complex networks
· Agency, structuration and complexity in network approaches
· Agent-based modelling and complex networks
· Future directions for network approaches in archaeology and history
Please email proposed titles and abstracts (max. 250 words) to:
connectedpast@soton.ac.uk by November 20th 2011.
Visit the conference website for more information: http://connectedpast.soton.ac.uk/
CFPS for October
| START | DUE | CONFERENCE | THEME | LOCATION |
| 29-Jan-12 | 1-Oct-11 | Philosophy of Computer Games | The Nature of Player Experience | Madrid Spain |
| 26-Mar-12 | 1-Oct-11 | CAA2012 | Comp. Applications&Quant.Methods in Archaeology | Southampton UK |
| 7-Aug-12 | 15-Oct-11 | Docomomo | The survival of modern | Espoo Finland |
| 24-Nov-11 | 24-Oct-11 | ozviz | Sydney Australia | |
| 29-Mar-12 | 1-Nov-11 | Reinventing Architecture | Reinventing Architecture and Interior | Ravensbourne UK |
| 18-Jul-12 | 1-Nov-11 | Digital Humanities | Digital Humanities | Hamburg Germany |
| 22-Oct-12 | 10-Nov-11 | icmi2012 | multimodal interaction | Santa Monica USA |
| 28-Mar-12 | 11-Nov-11 | DH2012 | Building, Mapping, Connecting | Melbourne Australia |
| 20-Jun-12 | 14-Nov-11 | Pervasive2012 | Newcastle UK | |
| 19-Sep-12 | 15-Nov-11 | isea2012 | Machine Wilderness | Alberquerque USA |
| 5-Jun-12 | 30-Nov-11 | Critical Heritage | Papers due 31-12-11 | Gothenburg Sweden |
| 2-May-12 | 15-Dec-11 | Hi-tech Heritage | Digital Tech Changing Our Views of the Past? | Amherst USA |
| 13-Jun-12 | 15-Dec-11 | SCSMI | Cognitive Studies of the Moving Image | New York USA |
| 29-May-12 | 19-Dec-11 | FDG 2012 | Foundations of Digital Games | North Carolina USA |
| 5-May-12 | 9-Jan-12 | Chi2012 | alt-chi interacti=vity etc deadlines | Austin Texas |
| 3-Jul-12 | 13-Jan-12 | ITiCSE | Innovation and Technology in CompSci Education | Haifa Israel |
| 11-Jun-12 | 20-Jan-12 | DIS | Designing Interactive Systems | Newcastle UK |
| 12-Sep-12 | 4-Feb-12 | eCAADE2012 | “Digital Physicality | Physical Digitality” | Prague Czech Republic |
| 6-Jun-12 | 13-Feb-12 | Nordic DiGRA | Global and Local: Games in Culture and Society | Tampere Finland |
| 4-Oct-12 | 16-Mar-12 | ECGBL2012 | European GameBased Learning | Cork Ireland |
| 29-Oct-12 | 1-Apr-12 | acmm2012 | multimedia | Nara Japan |
| START | DUE | CONFERENCE | THEME | LOCATION |
| 28-Oct-11 | 30-Aug-11 | Blender 2011 | Amsterdam | |
| 3-Nov-11 | 6-May-11 | IRVW | Innovative Research in Virtual Worlds | Coventry UK |
| 3-Nov-11 | 29-Apr-11 | Creativity and Cognition | Creativity and Technology | Georgia Tech |
| 6-Nov-11 | 30-Jun-11 | eResearch | eResearch Australasia | Melbourne Australia |
| 8-Nov-11 | 10-Jun-11 | ace2011 | Advances in Computer Entertainment | Lisbon Portugal |
| 16-Nov-11 | 25-Jul-11 | ambient gaming workshop | Amsterdam Netherlands | |
| 16-Nov-11 | 15-Apr-11 | SIGRADI:Augmented Culture | Augmented Culture | Santa Fe, Argentina |
| 23-Nov-11 | 3-May-11 | Remote Access to WHOs | Remote Access to World Heritage Sites UNESCO | Edinburgh Scotland |
| 24-Nov-11 | 24-Oct-11 | ozviz | Sydney Australia | |
| 27-Nov-11 | 4-Apr-11 | LIHE 2011 | Teaching into learning via simulations and games | Sydney Australia |
| 28-Nov-11 | 8-Jul-11 | ICIDS | Interactive Digital Storytelling | Vancouver Canada |
| 28-Nov-11 | 20-Jun-11 | icce2011 | Computers in Education | Chiang Mai Thailand |
| 28-Nov-11 | 17-Jun-11 | ozchi2011 | Design, Culture and Interaction | Canberra Australia |
| 29-Nov-11 | 31-Jul-11 | DesignEdAsia | Hong Kong | |
| 13-Dec-11 | 17-May-11 | Siggraph Asia 2011 | Computer Graphics & Interactive Techniques in Asia | Hong Kong |
| 29-Jan-12 | 1-Oct-11 | Philosophy of Computer Games | The Nature of Player Experience | Madrid Spain |
| 30-Jan-12 | 20-Sep-11 | ACHI2012 | Advances in Computer-Human Interactions | Valencia Spain |
| 30-Jan-12 | 29-Aug-11 | ACE2012 | Australasian Computing Education Conference | Melbourne Australia |
| 19-Feb-12 | 4-Sep-11 | TEI2012 | Tangible embedded and embodied | Ontario Canada |
| 26-Mar-12 | 1-Oct-11 | CAA2012 | Comp. Applications&Quant.Methods in Archaeology | Southampton UK |
| 28-Mar-12 | 11-Nov-11 | DH2012 | Building, Mapping, Connecting | Melbourne Australia |
| 29-Mar-12 | 1-Nov-11 | Reinventing Architecture | Reinventing Architecture and Interior | Ravensbourne UK |
| 25-Apr-12 | 5-Sep-11 | CAADRIA 2012 | Beyond Code and Pixels | Chennai India |
| 2-May-12 | 15-Dec-11 | Hi-tech Heritage | Digital Tech Changing Our Views of the Past? | Amherst USA |
| 5-May-12 | 9-Jan-12 | Chi2012 | alt-chi interacti=vity etc deadlines | Austin Texas |
| 29-May-12 | 19-Dec-11 | FDG 2012 | Foundations of Digital Games | North Carolina USA |
| 2-Jun-12 | 30-Sep-11 | Crossroads 2012 | Crossroads | Paris France |
| 5-Jun-12 | 30-Nov-11 | Critical Heritage | Papers due 31-12-11 | Gothenburg Sweden |
| 6-Jun-12 | 13-Feb-12 | Nordic DiGRA | Global and Local: Games in Culture and Society | Tampere Finland |
| 11-Jun-12 | 20-Jan-12 | DIS | Designing Interactive Systems | Newcastle UK |
| 13-Jun-12 | 15-Dec-11 | SCSMI | Cognitive Studies of the Moving Image | New York USA |
| 20-Jun-12 | 14-Nov-11 | Pervasive2012 | Newcastle UK | |
| 1-Jul-12 | 9-Sep-11 | DRS 2012 | Design Research Society: Re:Search | Bangkok Thailand |
| 3-Jul-12 | 13-Jan-12 | ITiCSE | Innovation and Technology in CompSci Education | Haifa Israel |
| 18-Jul-12 | 1-Nov-11 | Digital Humanities | Digital Humanities | Hamburg Germany |
| 7-Aug-12 | 15-Oct-11 | Docomomo | The survival of modern | Espoo Finland |
| 12-Sep-12 | 4-Feb-12 | eCAADE2012 | “Digital Physicality | Physical Digitality” | Prague Czech Republic |
| 19-Sep-12 | 15-Nov-11 | isea2012 | Machine Wilderness | Alberquerque USA |
| 4-Oct-12 | 16-Mar-12 | ECGBL2012 | European GameBased Learning | Cork Ireland |
| 22-Oct-12 | 10-Nov-11 | icmi2012 | multimodal interaction | Santa Monica USA |
| 29-Oct-12 | 1-Apr-12 | acmm2012 | multimedia | Nara Japan |
ATHENS: HERITAGE AND MODERNITY
From January 5th to 15th, 2012
This 11 day visit of Athens focuses on the preservation and conservation issues facing the city. The program involves a series of lectures and visits lead by Athenian architects, historians, conservators and planners who have been grappling with the problem of preserving monuments and culture in the midst of a bustling modern city.
Subjects covered will include:
● History and evolution of the city
● Art and culture of the city over time
● Conservation of the major archaeological monuments
● The modern city and the archaeological areas
● Modern urban development and architecture
You can get further information on this program at http://sangeministudies.org under the Athens link. The deadline for applications is November 15, 2011.
This program is specialized and is intended for students or professionals engaged in History, Archaeology, Architecture Art History, Architecture, Urban Planning, Anthropology, Conservation and Historic Preservation. It is not intended for the general public. People with no background in these fields, or familiarity with Greek culture and history, are unsuitable applicants for this program.
If you know any students, scholars or others interested in this type of visit, please inform them about our program. We would appreciate it if you could list our program on your organization’s website as an available educational resource.
We have a flyer that you may wish to post on your department notice board or forward to interested parties. You can print this from our website at the following link: Athens flyer.
PhD Scholarship Opportunity in new “Media in Arts” Promotion
Virtual Galleries: New media technologies to influence livelihood and arts participation in remote communities of the Northern Territory, Australia
Charles Darwin University (CDU) a member of the Innovative Research Universities (IRU) is offering a full-time PhD position in the School of Creative Arts and Humanities. The scholarship is part of an Australian Research Council (ARC)-funded Linkages project in partnership with the Museum and Art Gallery in Darwin, the Art Gallery NSW in Sydney and Aboriginal art centres in remote communities of the Northern Territory and Western Australia – Keringke Arts in Santa Teresa and Waringarri Arts in Kununurra.
This project addresses the issue of limited economic development in remote communities by introducing a user-controlled webcam and interactive 3D (three- dimensional) art galleries into remote art centres. The aim is to help people in remote communities to secure an income and create wealth and social wellbeing for themselves, their families and their communities.
Applicants should have completed a Bachelors Degree (Hons, 1st Class or 2A) or Masters Degree (with research component) or equivalent qualifications in a field of New Media/Multimedia Art and/or Arts Administration.
The stipend for the award is $27,222 per annum (tax-free) and the tenure is three years full-time subject to satisfactory progress and can be coupled with IPRS, APA, UPRS and PIRT scholarships, for which separate applications are required.
For further information contact:
Dr. Eric Fassbender
T. 08 8946 6836
E. eric.fassbender@cdu.edu.au
Application forms are available from the Office of Research and Innovation, contact:
Mrs Sian Gyte
T. 08 8946 6548
E. research.scholarships@cdu.edu.au
Closing date: 31 October or until a suitable candidate is selected. For more info: http://scah.cdu.edu.au/vg