Thanks to a Curtin MCCA Strategic Grant six reseachers and Library staff at Curtin University bought Virtual Reality and Augmented Reality equipment and ran two events to help staff develop digital prototypes and experiences using cultural data resources and digital humanities tools and techniques
- 26/08/2016 (AM) GLAM VR: talks on Digital heritage, scholarly making & experiential media (26/08/2016 (AM) 49 registrations-twitter: #GLAMVR16
THEN Cultural Datasets In a Game Engine (UNITY) & Augmented Reality Workshop 6/08/2016 (PM) 34 registrations
- Curtin Cultural Makathon (11/11/2016) 20 registrations-twitter: #ccmak16 OH and before the Makathon, there was a TROVE API workshop! Or read Kathyrn Greenhill’s notes.
Our Curtin Cultural Makathon, great fun, four finished projects, excellent judges and data mentors, fabulous colleagues and atmosphere, plus pizza! Must do again but with more 3D and entertainment technology! Slides: http://slides.com/erikchampion/deck-4#/
There are also GLAMVR16 slides: http://slides.com/erikchampion/glamvr16-26-08-2016#/
Want Western Australian / Australian datasets for your own hackathon? http://catalogue.beta.data.wa.gov.au/group/about/curtin-cultural-makathon
Use government, institutional research data portal, gallery, library, archive and museum information as data sources. Experiment with data for a research project or proposal; create something accessible, beautiful and/or useful using craft, games, virtual reality, apps or something else: it’s up to you.
Thursday 10 November 2016 (5pm – 7pm launch / team registration) &
Friday 11 November 2016 (8.30am – 6pm)
Lounge @ your Library, Level 2
Robertson Library (Building 105)
Kent Street, Bentley
Registration: Free via eventbrite
For more information visit the Curtin Cultural Makathon website.
Hack/slash/cut/bash/scrape/mod/mash – it’s a culture thing
Use government and institutional research data, gallery, library, archive and museum information as data sources. Experiment with data for a research project or proposal; create something accessible, beautiful and/or useful using craft, games, augmented or virtual reality, apps or something else: it’s up to you.
Date: Thursday 10 November 2016 (afternoon) & Friday 11 November 2016 (9am – 5pm)
Location: Makerspace, level two, Robertson Library (building 105), Curtin University, Kent Street, Bentley
Registration: Free via Eventbrite
For more information visit the Curtin Cultural Makathon website.
Curtin Cultural Makathon is funded by a MCCA strategic grant. For more details on the project contact Professor Erik Champion.
I remember walking though Berlin once. I didn’t know the exact history of where I was but I could ‘feel’ it. That night I researched where I had been and the associated events. I was right, I had been in very ‘dark’ places which now just appeared to be civic areas.
My little blog post isn’t about Berlin though. It is about those places you visit where you feel there is ‘history’ there, a past-ness.
Totally subjective, misguided? Perhaps. But I am sure I am not the only one who occasionally encounters this sensation.
And if some or many people encounter this experience, how can we also encounter it in virtual worlds? Or is that impossible? I was wondering if I could find thoughts on this from exhibition designers, amusement park builders, neo-ancient architects.
I know E.G. Asplund of Sweden (1885-1940) used techniques to make the buildings seem older but I’ll also have to find others.
So much to think upon.
Our internal small grant (School of Media Culture and Creative Arts, Curtin University) was successful!
Here is a synopsis of the application (redacted):
Digital Heritage, Scholarly Making & Experiential Media
- A one-day workshop [Friday 26 August 2016, HIVE] with 3D, Digital APIs, UNITY and Augmented Reality workshops.
- We will present our projects at that workshop and a month later meet to review progress and each other’s publications and grants.
- Then we will organize with the Library and other GLAM partners a cultural hackathon in Perth where programmers and other parties spend a day creating software prototypes based on our ideas from the workshop. The best project will win a prize but the IP will be open source and contestants may be invited into the research projects or related grant applications.
- Equipment to build prototypes and showcases for future grants. Part of the money will also go into Virtual Reality headsets, and Augmented Reality equipment that can be loaned out from the MCCA store to postgraduates and students.
The above would help progress the below research projects:
- Another need is to develop the maker-space and digital literacy skills in information studies and the Library Makerspace, to develop a research area in scholarly making.
- Another project is to integrate archives and records with real-time visualisation such as in the area of digital humanities scholarship, software training in digital humanities, and hands on workshops and crafting projects at the Curtin University Library.
- Another project is to explore how SCALAR can integrate 3D and Augmented Reality and create a framework for cloud-based media assets that could dynamically relate to an online scholarly publication and whether that journal in printed form, with augmented reality trackers and head mounted displays could create multimedia scholarly journals where the multimedia is dynamically downloaded from the Internet so can be continually updated. Can this work inform future developments of eSPACE and interest in ‘scholarly making’ and makerspaces?
- There is potential to create an experiential media research cluster with the new staff of SODA, to explore immersive and interactive media that can capture emotions and affects of participants or players. This requires suitable equipment.
We are looking at creating a projected/tracked 3D environment of Perth and Curtin for Curtin Library’s makerspace using Digital Elevation Models (DEM) from sites like
- http://vterrain.org/Locations/au/ e.g. http://www.simmersionholdings.com/customers/stories/city-of-perth.html
- Then, import into minecraft: https://www.youtube.com/watch?v=tJf2_pQo0dQ
- Or from Google Earth: https://www.youtube.com/watch?v=Wha2m4_CPoo
We are looking at creating Python for archaeologists & historians in Minecraft:
- The programmable historian: http://programminghistorian.org/lessons/introduction-and-installation
Minecraft in a high end game engine and vice versa
- https://www.youtube.com/watch?v=1-SNO4QIybU UE3
- https://www.youtube.com/watch?v=_exP9lyHivk UE4
- https://www.youtube.com/watch?v=ShfT18z6UUY CryEngine
- http://www.instructables.com/id/Virtual-Reality-Minecraft-18-with-Google-Cardboard/ with Google Cardboard
- Minecraft VR demo https://www.youtube.com/watch?v=mDMnZU28PPM
- Minecraft VR mod https://minecraft-vr.com/
Minecraft & Oculus & gear