Categories
3D and game editors archaeology Architecture HIVE tracking virtual heritage visualisation

Kinect & HMD collaborative engagement

Corbin is my summer intern, looking at
1. Kinect-Minecraft v2: a software framework for non-programmers to create their own gestures for Minecraft interaction: https://www.youtube.com/watch?v=09tc3nLgx9w

See also: https://maker.library.curtin.edu.au/2016/08/02/creating-a-gui-for-kinect-v-2/

2 Kinect-Unity pointer software:Kinect-Unity-3Dpointer

3. Point clouds with a Head Mounted Display (HMD) /Unreal. Status: exploratory.

Reference http://digitime.nazg.org/index.php/2016/10/09/exploring-massive-point-clouds-in-virtual-reality-with-nvidia-tech-demo/

See also CAA2017 slides from Damien Vurpillot: https://www.academia.edu/30171751/Exploring_massive_point_clouds_how_to_make_the_most_out_of_available_digital_material

4. Corbin will narrow down the above into one main investigation. Evaluate: sharing virtual experiences across different displays (cylindrical versus HMD): to uncover similar papers with a collaborative learning focus. Ideally there will be a comparison of Unity versus Unreal.

 

 

 

By EMC

Professor Erik Champion is an Honorary Research Professor at ANU, Honorary Research Fellow at UWA and Emeritus Professor, Curtin University. He is currently a chief investigator for 1 ARDC Grant, and 3 (soon to be 4) Australian Research Council grants:
2020-2023 ARC Linkage Photogrammetric Reconstruction for Underwater Virtual Heritage Experiences: https://dataportal.arc.gov.au/NCGP/Web/Grant/Grant/LP180100284
2020-2021 ARC LIEF Time-layered cultural map of Australia: https://dataportal.arc.gov.au/NCGP/Web/Grant/Grant/LE190100019
2020-2021 The Digitisation Centre of Western Australia (Phase 1): https://dataportal.arc.gov.au/NCGP/Web/Grant/Grant/LE200100123

Publications
His recent books are Organic Design in Twentieth-Century Nordic Architecture (Routledge, 2019), Critical Gaming: Interactive History and Virtual Heritage for Routledge’s Digital Research in the Arts and Humanities Series (2016), and Playing with the Past (Springer, 2011). He was editor of The Phenomenology of Real and Virtual Places (Routledge, 2018), and Game Mods: Design, Theory and Criticism (ETC Press, 2012) and he was co-editor of Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017). He reviews book proposals for MIT, Oxford University Press, Routledge, and a variety of leading academic journals. His next book, Rethinking Virtual Places, will be published by Indiana University Press (Spatial Humanities series).

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