Augmented reality development: ARKit or ARCore?

Augmented reality is both promising and cutting edge, even interaction paradigms may need to change:

There are two new major augmented reality frameworks, one for Apple iOS (see Peter Jackson’s Wingnut Studio Unreal/Apple ARKit example) and ARCore for Google phones..which should you consider, ARKit or ARCore? (https://developers.google.com/ar/discover/ ) see https://medium.com/super-ventures-blog/how-is-arcore-better-than-arkit-5223e6b3e79d …

OR side-by-side https://www.youtube.com/watch?v=dNXBvDKRg1M

A good feature list comparison: https://www.newgenapps.com/blog/arkit-vs-arcore-the-key-differences

The opportunities for archaeology are huge: http://www.dead-mens-eyes.org/arkit-and-archaeology-hougoumont-farm-waterloo/

I said two options, but there are many, plus there is the more expensive HoloLens option (self contained totally portable mixed reality system with figure gesture recognition) and the new meta HMD, with wider field of view (90 degrees and about a third less in price).

The HoloLens at Curtin1505.jpg

 

 

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