UNESCO Chair in Cultural Visualisation and Heritage
- UNESCO and CURTIN signed.
- Now writing up Research Fellow and 2 PhD positions
- Will re-contact proposed advisory board
- Drafting up specs for PCs/MACs, Blog post here.
GLAMVR project (MCCA School Strategic Research grant, $12,700, CI., with colleagues from MCCA)
- Digital Heritage: Workflows & issues in preserving, exporting & linking digital collections (especially heritage collections for GLAM.
- Scholarly Making: Encourage makerspaces & other activities in tandem with academic research.
- Experiential Media: Develop AR/ VR & other new media technology & projects esp. for humanities.
ARC-Linkage Grant Proposal
Working on proposal with Dr Stuart Bender and A. Prof Michael Broderick (Murdoch), based on Fading Lights.
Submitted “Travelling heritage – exploring mixed realities for the digital reuse of cultural materials” application with colleagues and U of Hamburg and Leuphana. Results due November.
CAA ‘Other’ Session (CAA2017, Atlanta)
Title “Mechanics, Mods and Mashups: Games of the Past for the Future Designed by Archaeologists” and blog post here.
Archaeologists and people of a historical persuasion:
- Either take a game with an inspiring concept, technique or mechanic
- OR extrapolate a current or past game to a game or simulation of the future
- OR they share their vision of a game or simulation that reveals, expresses or augments their own research.
At the workshop the writers will either:
- Bring their own designs, video cut-scenes, and illustrations and media depicting what this new vision would look like
- OR have some form of play-testing demonstration, cards, or illustrations or physical play-throughs (preferably involving the CAA workshop audience) revealing how this new level, mod or gameplay episode COULD be experienced or how it could be revealed.
The writers will:
Ask the audience to play through or role-play the actions that would be in the creative piece.
The audience will:
Give the writers feedback ideas and nominate the best presentation in terms of fun and engagement, imaginative ideas, and archaeological relevance (in promoting archaeology, teaching archaeology or extending archaeological scholarship).
- Benardou, A., Champion, E, Dallas, C., and Hughes, L., (). (2017: In press). Cultural Heritage Digital Tools and Infrastructures. Routledge, UK. https://www.routledge.com/products/9781472447128. ISBN 9781472447128.
- Champion, E. (2017: in press). “The Role of 3D Models in Virtual Heritage Infrastructures” in Benardou, A., Champion, E, Dallas, C., and Hughes, L. (Eds.). (2017). Cultural Heritage Digital Tools and Infrastructures. Routledge, UK. https://www.routledge.com/products/9781472447128. ISBN 9781472447128.
- Champion, E. (2016). Heritage and Social Media: Understanding heritage in a participatory culture [Book Review]. Heritage & Society, 8(2). In press.
- Champion, E. (2016: accepted). Digital Humanities is Text-heavy, Visualization-light and Simulation-poor. Digital Scholarship in the Humanities (DH2015 Special issue).
- Champion, E. (2016: in press). Bringing Your A-Game To Digital Archaeology: Why Serious Games And Virtual Heritage Have Let The Side Down And What We Can Do About It. SAA Archaeological Record: Forum on Digital Games & Archaeology (special issue).
- Champion, E. (2016: accepted, I think!). Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs. Transactions of the Digital Games Research Association (ToDIGRA), (special issue, selected DiGRA2015 conference papers). URL: http://todigra.org/index.php/todigra/index
- Champion, E. (2016: accepted). Ludic Challenges For New Heritage and Cultural Tourism. International Journal of Mediterranean Archaeology & Archaeometry, (special issue, selection of VAMCT2015 conference papers). URL: maajournal.com International Journal MAA (ISI Arts & Humanities Citation Index, Thomson Reuters, USA; Scopus) scheduled for Dec 2016, Vol.16, No.5.
- Champion, E. (2017: accepted). “Mechanics, Mods and Mashups: Games of the Past for the Future Designed by Archaeologists”. Other session, Computer Applications and Quantitive Methods in Archaeology (CAA), Atlanta, Georgia, USA, 14-16 March, 2017. URL: http://caaconference.org/
- Champion, E. (2016: accepted). Virtual Heritage Infrastructure. 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, 5-7 October 2016, Genova, Italy. URL: http://gch2016.ge.imati.cnr.it/.
- Talk at Aula Silvio Trentin (Aula Magna) of Ca’ Foscari University, in Palazzo Ca’ Dolfin, organized by Ca Foscari University, Venice, 3 October.
- The EUROGRAPHICS GCH conference as above, in Area della Ricerca di Genova, Via De Marini 6, 16149 Genova (Genoa), 5-7 October.
- Talk at Spazju Kreattiv (the National Centre for Creativity), Malta, 12 October.
STILL TO FINISH WRITING
- Champion, E. (2017: in process). Phenomenology, Place and Virtual Place. Routledge.
- Champion, E. (2017: accepted). DESIGNING THE ‘PLACE’ OF VIRTUAL SPACE. Indiana University Press, Spatial Humanities series.
- Champion, E. (2017: contracted). Organic Design in Twentieth-Century Nordic Architecture, Routledge.
- Champion, E. (2017: invited). 3D models and cultural heritage. Open access book chapter with Herder-Institut für historische Ostmitteleuropaforschung. Details to be updated.
- Champion, E. (2017: invited). “State of the Art: A Critical Review of Games and Game-Like Simulations Relevant to Digital Archaeology and Digital Cultural Heritage” in Jimenez, D. (Eds.). (2017). Title to be confirmed, redTDPC, Mexico.
- Champion, E. (2017: in process). “The Missing Theory of Virtual Places”In Malpas, J. (Ed). Virtuality and Place. Provisional. In discussion with Bloomsbury/Malpas.