CFP: Electronic Visualisation and the Arts Australasia Conference 5-6.03.2016

March 5th & 6th, 2016
Canberra, Australia

Call for Papers & Workshops

Deadline for papers: 1st August, 2015.
Deadline for workshop proposals: 1st October, 2015

Electronic Visualisation and the Arts Australasia (EVAA) 2016 is the inaugural Australasian conference for people interested in the application of information technology to the cultural and especially the visual arts field. It is a sister conference of the highly successful EVA London<http://http//> conference which is now into its 25th year. EVAA 2016 will be held at the University of Canberra in Canberra, Australia on the weekend of the March 5th and 6th, 2016.

We invite proposals for scholarly papers, and workshops, and we are very keen to see a mix of participants from academic, industry and government sectors.

We especially invite presentations on topical subjects, and the newest and cutting edge technologies and applications. Demonstrations and presentations from industry, not-for-profit or government sectors are welcome as are more formally presented papers.

About the conference

EVAA is a 2-day conference hosted at University of Canberra Inspire Centre<>. In 2016 the conference will coincide with the Canberra Enlighten festival<>.

The conference will appeal to scholars, professionals and practitioners working at the intersection of culture and computation, with a particular focus on visualisation and data. It is by nature multidisciplinary and we would like to see a diverse range of disciplinary responses to the conference themes. Papers may present works in progress or completed research, and may present original or empirical or critical research.

Conference Themes

We are interested in papers that present completed or in-progress scholarly work related to one or more of the following themes:

* Data as cultural material: data plays an increasingly large role in many aspects of our lives – in industry, government, even the quantisation of our personal lives through, for example, fitness tracking apps. What are the implications for arts and culture of thinking about data as a cultural material?
* Bigger, faster, more: Edward Tufte has said “I view high resolution pretty much like being smart<>“. What are the implications for data and visualisation of ubiquitous high-bandwidth connections, massive storage, fast processing and gigapixel displays?
* Critical approaches and critical language: if data and visualisation is now part of our cultural landscape, what language and intellectual tools do we have for critiquing them?
* Tangible data: digital fabrication and the maker movement have seen digital materials rendered as physical objects. How are designers and makers utilising the digital to produce visualisations made of atoms rather than bits?
* Digital public sphere: as government becomes wired and data becomes open and accessible, the possibility of digital public sphere emerges; but this not not just about the technology, it’s a question for the humanities – what is a digital public sphere, what should it be, how it is represented, and what is its culture?

Format of papers

We are looking for authors to submit full papers of approximately 8 pages, or 2,000 words. A template and guidelines for submission are available on the conference web site (

Papers accepted for EVAA will be published in the online proceedings. All submitted papers will go through a double-blind peer review process. We will be looking into publishing selected papers in a special edition of a journal.

Pre-conference Workshops

We are interested in proposals for one-day or half-day workshops that engage with the conference themes. Workshops are opportunities to share knowledge, learn from others and to develop networks. We welcome submissions for practical workshops as well as research workshops. These might include:

* practical workshops – practical workshops that provide participants with hands-on experience in production, construction, design or development of digital artefacts, computational tools and/or techniques, working with data or digital cultural materials
* research workshops – workshopping concepts and ideas for research, networking with others in your field, presenting early research ideas and obtaining feedback

More Information



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