A fragmented manifesto on (meta) game theory

Good critical gaming theory is

  • Falsifiable and verifiable
  • Extensible and scalable
  • Reconfigurable
  • Helps design and prediction
  • Does not confuse prescription with description
  • Is useful (even if wrong) for finding new methods and questions
  • Understands distinction between method and methodology
  • Is clear and honest about its central aims objectives tasks targets/milestones
  • Attempts for validity and soundness of purpose of argument
  • Bridges (or at least offers something of value to) academia, the profession and the public/fans

I will have to justify (and provide examples for) each of these propositions..

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