3D and game editors, heritage

What the internet of things can learn from Minecraft and Lemmings

Rough idea stage: A Minecraft of things with sensor data and heritage or urban datasets, to teach children system design with realtime data fed into the virtual world via minecraft!

Gigaom

Once we have a home full of connected devices do we really want to individually manage all of them? Mike Kuniavsky, a principal in the Innovation Services Group at PARC, explains in this weeks podcast how we’re going to have to think differently about programming devices for the internet of things. Devices will need to know what they contain and how those elements might contribute to a certain scenario in the home.

For example when you want to watch a movie, you shouldn’t have to program 6 different devices in your home to tell them what they should do when you toggle on your movie setting, your devices should have some sense of what they are capable of and how to enter a set mode. As he did in his chat in February at our San Francisco Internet of Things meetup, Kuniavsky, likened this device behavior to video games like…

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