Erik Champion

Interactive History & Digital Culture

Which hardware and software packages are vital for virtual reality and game display centres?

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We have stereo and surround displays being built here at Curtin with typical Unity, AutoDesk and Adobe products.
But I feel we are missing a range of peripherals. So I made a quick list (I cannot find the Sony VR bike, would add that).
Which reminds me of PaperDude VR: http://techland.time.com/2013/08/02/paperdude-vr-paperboy-meets-virtual-reality-helmet-meets-motion-sensor-meets-connected-bike/

Anyway, the bike is a great natural interface for VR, especially for virtual simulations of large cites.

Suggested hardware
Virtual Reality bike interface http://www.computrainer.com.au/Buyonline.aspx

Biofeedback
http://emotiv.com/ especially the EEF head set http://emotiv.com/eeg/features.php
An alternative headgear set would be http://www.neurosky.com/Developer.aspx

3D
3D printer, possibly http://www.stratasys.com/3d-printers/design-series

Other Peripherals
In the past I mentioned siftables https://www.sifteo.com/ the product seems a shadow of their potential, wonder what happened.
This talk explains them here http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html
Only from USA stores I think http://www.marblesthebrainstore.com/locations

Nice to have: Arduino for prototyping simple peripherals http://techcrunch.com/2013/09/05/bitalino/

A drone http://ardrone2.parrot.com/ even archaeologists use them

Haptics
http://www.immersion.com/markets/gaming/
Probably the http://www.immersion.com/markets/gaming/products/index.html#tab=logitech if we are going to do urban vis in the dome
There is even a fishing pole with feedback! http://www.immersion.com/markets/gaming/products/index.html#tab=griffin (no have no use for this, don’t buy it!)
http://tngames.com/ 3rd space vest http://tngames.com/products
Kickstarter vest http://games.on.net/2013/06/araig-is-a-force-feedback-suit-for-gaming-and-they-want-your-kickstarter-dollars/
Or joystick http://www.thrustmaster.com/products/force-feedback-joystick

An excellent camera (DSLR) or even panorama camera, I know iVEC has them at UWA but I don’t think Curtin does?
http://www.ptgrey.com/PRODUCTS/ladybug2/ladybug2_360_video_camera.asp
I am not sure if we need a gigapixel camera or will borrow from iVEC@UWA

Software
For urban vis http://www.esri.com/software/cityengine
(Warning Sambit thinks it is clunky but I know of no decent competitors)
PS Wesley might find some good google earth data here https://earthengine.google.org/#intro

cycle trainer
http://www.tacx.com/en/products/software
review of above http://djconnel.blogspot.com.au/2012/10/interbike-2012-virtual-reality-trainers.html

motion capture http://organicmotion.com/products/openstage

3D modelling http://pixologic.com/zbrush/ esp http://store.pixologic.com/

3D modelling for landscapes http://www.e-onsoftware.com/
3D extras (software etc) for Unity https://www.assetstore.unity3d.com/

Adobe after effects, I am not sure Curtin has a license for this but it is great for video editing.

Panorama stitching software eg www.autopano.net or www.easypano.com/virtual-tour-studio.html or any of
www.ptgui.com/
software.bergmark.com/enfuseGUI/Main.html
gardengnomesoftware.com/pano2vr.php
krpano.com/
flashificator.com/

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