The Interpretation Game

Last night I saw a presentation by Dr Mark Eyles. It was part of a meeting of the Hampshire Unity3D/3D Interactive Group (H3DG), a groups which started up just as I was beginning my studies, so I’ve sort of fallen into it. Its a great little get together, about once a month at The Point in Eastleigh. Part of the evening consists of a tutorial demonstrating how easy the Unity3D engine is to use. (And it really seems easy, almost childs-play – but I speak as one who has just realized that he’s done his HypeDyn project all wrong, and will have to start again.) Last night for example showed how easy it was to use the 3D technology to make a 2D game. We also got a demonstration of the forthcoming Leap gesture controller, and how easy it is to integrate gesture controls into Unity3D games.

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