CAA UK 2013: Game Issues for Scholarly Discourse or for Public Understanding

I just gave a paper via Google hangout to CAU UK 2013 (Computer Applications and Quantitative Methods in Archaeology – UK Conference 22nd – 23rd February, 2013) in London.

Fullscreen Powerpoint did not seem to work but PDF did. Hmm.

I see some of the problems in Virtual Heritage//Digital Archaeology as how to

  • involve crowdsourcing
  • simulate ritual
  • design suitable and contextual interaction
  • design and evaluate meaningful learning
  • build templates so communities can develop their own interactive 3D environments
  • provide for archaeological scholars and the general public (separate environments, separate levels of detail, separate narratives?)

I forgot to say:

  • You can download related (free) book chapters in the ETC Press Game Mods book here.
  • Aarhus University has a PhD scholarship on Digital Heritage and Virtual Culture for those interested, very lucrative funding!
  • We hope to have a cultural heritage workshop in June on related issues.
  • End of October, Digital Heritage 2013, a vast collection of heritage conferences, will take place in Marseilles.
  • I have a book project on this and very happy to field suggestions about how game studies and game environments can advance to help virtual heritage and digital archaeology.

UPDATE: The slides and audio commentary are online at

They are also at

I cannot bring myself to listen to my own voice for any length of time (is that what I sound like, at least I did not try to sing) but a big thank you to the organizers.


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