DiGRA and Serious Games

August 13, 2009

I am off to Denmark 25 August-5 September, as a guest of the research project ‘Serious Games on a Global Market Place’. Simon and the Serious Games Interactive are doing some interesting things with history!

And it looks like I will give an informal talk to CITA at  The Royal Danish Academy of Fine Arts, School of Architecture, Copenhagen, Thursday 25 September and then over the following weekend drive up to Stockholm. Then there is a side trip to DIGRA in London (September 1-3)  to present a paper “Keeping it Reel-Is Machinima a Form of Art”?, and to be part of a panel to discuss the relationship between film and games.


MiT 6: in Transition paper (exclusive!)

April 28, 2009

I did not get the paper for my abstract published at the main site next to my abstract — too late or quality control :) — so I have uploaded the paper on future interactive uses of biofeedback here. Please don’t cite as I may change and submit for publication…

UPDATE: CURRENT PAPER VERSION AT MIT 6 CONFERENCE WEBSITE. Click on the hyperlinked title of the abstract to view the 5mb PDF.


Reflections on water for game engines

December 31, 2008

In my search for water physics in game engines for our boat designers I came across updates to the open source Ogre 3D engine (now in Direct X also I see). Anyway, it visually looks impressive:
http://www.youtube.com/watch?v=NLD1k0SHow4&feature=related
some more effects: http://www.youtube.com/watch?v=woHZRUlOQqo
a programming book (with worrying reviews): http://www.amazon.com/gp/product/1590597109