cfp: Electronic Visualisation and the Arts London

October 14, 2009

Electronic Visualisation and the Arts

*Visualising* ideas and concepts in culture, heritage and the arts: digital arts, sound, music, film and animation, 2D and 3D imaging, European projects, archaeology, architecture, social media for museums, heritage and fine art photography, computer arts

When? Monday 5th – Wednesday 7th July 2010

OFFERS OF PAPERS, DEMONSTRATIONS AND WORKSHOPS by 15 January 2010

We invite proposals of papers, demonstrations or short performances, workshops or panel discussions. Only a summary of the proposal on not more than one page is required for the selection process. this must be submitted electronically according to the instructions on the EVA London website, http://www.eva-conferences.com/eva_london/.

Proposals may be on any aspect of EVA London’s focus on visualisation for the arts and culture, broadly interpreted, including technology, use and users, creative, visual and performing arts and music and visualisation for museums, historic sites and architecture. Papers are peer reviewed and may be edited. They will be published as hard copy and online. Other presentations may be published as summaries or as papers.

If your proposal is a case study, we will be looking for discussions of wider principles or applications using the case study as an example.

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EVA London’s conference themes will include, but are not limited to:

* Digital and computational fine art and photography
* Reconstructive archaeology and architecture
* Visualising ideas and concepts
* Moving and still images in museums and galleries
* Digital art
* Digital performance
* Historic sites and buildings
* Immersive environments
* Web 2.0 technologies in art and culture
* Visualisation in museums and historic sites
* Sound, music, film and animation
* Technologies of digitisation, 2D and 3D imaging
* Virtual and augmented worlds
For further information see
http://www.eva-conferences.com/eva_london/


CFP Fun ‘n games 2010 15 – 17 Sep 2010, Leuven, Belgium

October 13, 2009

Fun ‘n’ Games 2010 – International conference on Fun and Games

Date: September 15, 16 & 17
Location: Leuven, Belgium.

Fun ‘n’ Games is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences.

The conference elicits contributions from designers, developers, and researchers in computer games, experience design and fun. We are particularly interested in contributions that cross the traditional disciplines of human computer interaction, games design and game development.

It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos.

SUBMISSION DEADLINES

  • Technical Papers: March 20, 2010
  • Work-in-progress and posters: April 26, 2010
  • Demonstrations: May 21, 2010

CFP: Drawing Out 7-9 April 2010, Melbourne Australia

October 12, 2009

http://www.drawingout.com.au/papers/
Call for papers DRAWING OUT

7-9 April 2010, Melbourne Australia
Proposals for papers, workshops, panels and exhibitions are invited, as well as for other innovative modes of presentation. Proposals are sought in three broad streams, and might address (but are not limited to) the following sub themes:

1 – Drawing in / Drawing is a way of thinking
Drawing as second nature: how do we think openly through drawing?
Drawing as a speculative activity.

2 – Drawing out / Drawing is a way of mapping
After drawing: how is drawing an impetus to other practices?
What opportunities exist for new technologies as a way of mapping our world?

3 – Drawing across / Drawing is a way of communicating
Drawing as a part of general literacy and its relationship to numeracy, writing and measurement.
Drawing as a means of transferring information.

Submissions of abstracts and project proposals: Friday 23 October 2009
Notification of Acceptance of Abstracts: Friday 13 November 2009
Submission of full papers: Friday 15 January 2010
Revision advice on review of full papers: Monday 15 February 2010
Submission of revised papers and non-refereed papers/projects: Friday 5 March 2010


cfp: NAI International Conference

October 9, 2009

Call for Presentations Deadline Extended
Deadline extended to October 15, 2009, for submission of papers for consideration on the program.

NAI International Conference
Townsville, Queensland, Australia
April 13–17, 2010

“Building Connections Between Continents and Communities in a Climate of Change”
The fifth annual NAI international conference will be a place to explore connections:

  • between global, regional, and local communities
  • between professional communities
  • between natural and cultural communities

All of these connections are set against the backdrop of a rapidly changing climate framed by economics, weather, politics, and many other factors. Global climate change can refer to any of those factors, but the interpretive community must be aware of all of them as we strive to communicate the importance of understanding and appreciating our heritage resources.

Join us in Townsville, Queensland to explore the many ways in which changing climates are affecting heritage resources all over the world, from Australia’s Great Barrier Reef to America’s Grand Canyon and everything in between. Your thoughts on using interpretation to promote good management practices, techniques for instilling stewardship ethics, tourism trends that affect heritage resources, or research that supports (or refutes) the value of what we do are all welcome.


2010-2011 conferences

September 26, 2009

START CONFERENCE LOCATION DEADLINE
7-Jan-10 ICCCX Lisbon, Portugal 26-Sep-09
7-Feb-10 IUI 2010 Hong Kong 25-Sep-09
20-Mar-10 VR2010 Waltham MA USA 14-Sep-09
6-Apr-10 CAA 2010 Granada Spain 1-Nov-09
7-Apr-10 CAADRIA Hong Kong 1-Sep-09
10-Apr-10 CHI2010 Atlanta Georgia 17-Sep-09
13-Apr-10 museums & the web Denver Colorado 30-Sep-09
14-Apr-10 Transforming Culture Tartu, Estonia 23-Nov-09
19-Jun-10 FDG2010 Monterey USA 5-Feb-10
28-Jun-10 ED-MEDIA Toronto Canada 18-Dec-09
28-Jun-10 connected Sydney Australia 1-Oct-09
7-Jul-10 design research society Montreal Canada 12-Oct-09
7-Jul-10 Digital Humanities Kings College London 31-Oct-09
26-Jul-10 SIGGRAPH 2010 LA USA 19-Jan-10
18-Aug-10 DIS 2010 Aarhus Denmark 15-Feb-10
16-Sep-10 ecaade 2010 Switzerland 15-Sep-09
7-May-11 CHI 2011 Vancouver Canada ?
8-Aug-11 SIGGRAPH 2011 Vancouver Canada ?
? Digra 2011 ? ?

september conference calls

September 9, 2009


DEADLINE CONFERENCE LOCATION START DATE
1-Sep-09 CAADRIA Hong Kong 7-Apr-10
15-Sep-09 VR2010 Waltham MA USA 20-Mar-10
17-Sep-09 CHI2010 Atlanta Georgia 10-Apr-10
25-Sep-09 IUI 2010 Hong Kong 7-Feb-10

Conference deadlines in August

August 16, 2009


21-Aug-09 design research society Design & Complexity Montreal Canada 7-Jul-10
21-Aug-09 ie2009 interactive entertainment Sydney Australia 14-Dec-09
28-Aug-09 OZCHI 2009 Melbourne Australia 25-Nov-09

DiGRA and Serious Games

August 13, 2009

I am off to Denmark 25 August-5 September, as a guest of the research project ‘Serious Games on a Global Market Place’. Simon and the Serious Games Interactive are doing some interesting things with history!

And it looks like I will give an informal talk to CITA at  The Royal Danish Academy of Fine Arts, School of Architecture, Copenhagen, Thursday 25 September and then over the following weekend drive up to Stockholm. Then there is a side trip to DIGRA in London (September 1-3)  to present a paper “Keeping it Reel-Is Machinima a Form of Art”?, and to be part of a panel to discuss the relationship between film and games.


CFP for Presence 2009

June 22, 2009

Please note these important dates:

Submissions deadline (on-line): July 1, 2009
Early registration (on-line): July 1 – October 1

OVERVIEW

Academics and practitioners with an interest in the concept of (tele)presence are
invited to PRESENCE 2009, the 12th Annual International Workshop on Presence, to be held in Los Angeles, California on November 11-13, 2009. Often described as a sense of “being there” in a mediated environment, telepresence is broadly defined as a psychological state or subjective perception in which a person fails to accurately and completely acknowledge the role of technology in an experience. It is a rich, fascinating subject of scientific investigation, artistic exploration and diverse application, with increasingly important implications for the ways in which people work, play and live, and technologies are developed.

The PRESENCE conferences provide a relaxed and enjoyable forum for presentation of presence scholarship and applications and (especially in the planned format this year), discussion sessions that allow attendees to join together in synthesizing and expanding our collective knowledge and visions for the future regarding this compelling topic.

PRESENCE 2009 is co-organized by the International Society for Presence Research
(ISPR; http://ispr.info) and The University of Southern California Institute for
Creative Technologies (ICT; http://ict.usc.edu).

VENUE

The conference will be hosted by The The University of Southern California Institute for
Creative Technologies (ICT) in Los Angeles, California. The conference events will
take place at The Marina del Rey Hotel (http://www.marinadelreyhotel.com) in the beautiful Marina del Rey area. Only 4 miles from Los Angeles International Airport (LAX), and easily accessible from all major Southern California freeways, the Marina del Rey/Venice Beach area offers waterfront beauty with shopping, dining, great recreation and miles of beautiful beaches.

IMPORTANT DATES

July 1, 2009 – Submissions due; early registration opens

August 15, 2009 – Acceptance/Rejection notifications

September 15, 2009 – Finished, camera-ready papers due (electronic submission)

October 1, 2009 – Early registration closes

November 11-13, 2009 – Conference (onsite registration)


CFPS for June

June 12, 2009

12-Jun-09 OZCHI 2009 Melbourne Australia 25-Nov-09
16-Jun-09 Writing Intersections Art.Media.Design | Writing Intersections Conference Melbourne Australia 18-Nov-09
20-Jun-09 ICIDS 2009 Interactive Digital Storytelling Guimarães, Portugal 12-Dec-09
30-Jun-09 iCSID Design education Singapore 22-Nov-09
30-Jun-09 vsmm 2009 Vision or Reality? Computer Technology and Science Vienna Austria 9-Sep-09


MiT 6: in Transition paper (exclusive!)

April 28, 2009

I did not get the paper for my abstract published at the main site next to my abstract — too late or quality control :) — so I have uploaded the paper on future interactive uses of biofeedback here. Please don’t cite as I may change and submit for publication…

UPDATE: CURRENT PAPER VERSION AT MIT 6 CONFERENCE WEBSITE. Click on the hyperlinked title of the abstract to view the 5mb PDF.


CFPS for March

March 2, 2009
1-Mar-09 ISAGA Learn to Game Game to Learn Singapore 29-Jun-09
2-Mar-09 GLS 2009 5.0 Games Learning and Society 2009 Wisconsin Madison 10-Jun-09
2-Mar-09 ICEC 2009 Entertainment Computing Paris France 3-Sep-09
5-Mar-09 HCI2009 BCS conference on Human Computer Interaction Cambridge UK 1-Sep-09
6-Mar-09 ECSW European CSCW Vienna Austria 7-Sep-09
6-Mar-09 isea 2009 15th International Symposium on Electronic Art Ulster Ireland 23-Aug-09
12-Mar-09 Cumulus 38 S 2009 Hemispheric shifts across learning teaching and research Melbourne Australia 12-Nov-09
22-Mar-09 web 3d 3D Web Technology Darmstadt Germany 16-Jun-09
23-Mar-09 ECGBL European Game-based learning Graz Austria 12-Oct-09
31-Mar-09 Del Designs on E-learning London UK 2-Sep-09

Viral Worlds at MIT 6 Media In Transition

February 18, 2009

The below was accepted for MIT 6: Media in Transition (April 24-26) but it needs work! Apart from the overblown title, I hope I can modulate the “Conventional media historians” line so it reads less like a target and more like a point of exploration..is it still de rigueur to mention Barthes Baudrillard D& G et al, or will they let me refer back to Spengler who is cerrtainly not text of the month..

Experientially Pollinating Virtuality and the Living Transcripts of Escape Space
Current notions of place, culture, and media, are all open to question. In terms of place: will the virtual supplant the real? Spengler wrote “This machine technics will end with the Faustian civilization and one day will lie in fragments, forgotten — our railways and steamships as dead as the Roman roads and the Chinese wall, our giant cities and skyscrapers in ruins like old Memphis and Babylon.”


Perhaps Spengler was prescient yet not accurately domain-specific. In this carbon-guilty era, game-playing and virtual world inhabitation is fast approaching the numbers and profits of the tourist and moviemaking industries. Architecture schools teach studio design using game engines, gamers play at home rather than in arcades, and you can enjoy the scenery of Capri from the comfort of your desktop. The media history of virtual worlds is diverging due to the cognitively competing demands of reading text or exploring 3D space. Conventional media historians may attempt to reconcile this dilemma with terms like “narrative space”, but unless they themselves design, they are probably unaware of the profound design differences between virtual and real place-making.


How does place-based virtual action affect civilization and culture? Oswald Spengler attempted to carefully distinguish the two terms; civilization comprises the laws that allow people to live close together, in a city, civitas. Culture is what is cultivated or allows one to cultivate a setting, a local domain. Yet with modernization’s separation of people from agricultural production, civilization and culture are increasingly seen as conduct and taste or consumer-specific market. Architectural historians and philosophers aren’t qualified to tackle this writhing new field unless they are also experienced in the areas of interactive entertainment, user experience design, and learning / cognition theory.


Where to next? The ill-fated MIT Media Lab Europe pioneered early research in the area of biofeedback and virtual environments, it would take only a little leap to an era where audience-environment-players past present and future, all share not just data and rendered polygons, but also participate in embodied experience. Imagine biofed virtual worlds where the passive, subconscious and otherwise unpredictable embodied responses of the audience affect both the virtual world, and future players. I suggest the zenith of this development will be when we have genuine living scripts in virtual worlds: where players experience augments the [virtual] world history. So the concept of media transmission and storage changes to media pollination.


I can illustrate this development (Figure 1) with two case studies/projects, but I would like to spend more time asking the audience how we designers should tackle the issue of counterfactual creativity versus the traditional virtual of authenticity and authorial narrativity. And for media academics, are they trained to handle these changes? If there is a change in virtual worlds from the sterile and predestined to intermedial fusion of audience and player, will there be a call for new skills and boundary definitions in media history?
Footnote:  Oswald Spengler, Man and Technics, translated by C. F. Atkinson, Alfred A. Knopf, New York, 1932, page 96.